Hello Everyone!!
Today's battle post will be based on the Counterspell rule. Thank you for your support.
Mana cap: 53
Counterspell(All Monsters have the Magic Reflect ability)
Fire and regret(All Monsters have the Return Fire ability)
+1 of speed
Flying(has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability)
Recharge(this Monster attacks every other round but does 3x damage)
Heal(restores a portion of the Monster's health each round)
Reach(melee attack Monsters with the Reach ability may attack from the second position on the team)
Reflection shield(This Monster doesn't take damage from Blast, Magic Reflect, Thorns, or Return fire
Flying
Repair(restores some armor to the friendly Monster whose armor has taken the most damage)
Resurrect (when a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle)
Strengthen(all friendly Monsters have increased Health)
Triage(heals the friendly back-line Monster that has taken the most damage)
Amplify(increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1)
Shatter(target's armor is destroyed when hit by an attack from Monsters with Shatter)
Double Strike(monster attacks twice each round)
Cripple(each time an enemy is hit by a Monster with Cripple it loses one max health)
Opponent
-1 speed
-1 Range Attack
Enrage(has increased Melee attack and Speed when damaged)
Thorns(when hit with a Melee attack, does damage back to the attacker)
Shield(reduced damage from Melee and Ranged attacks)
Immunity(this monster is immune to negative status effects)
Demoralize(reduces the Melee attack of all enemy Monsters)
Weapons Training(Adjacent Monsters gain half this Monster's attack if they have no attack themselves)
Void Armor(Magic attacks hit this monster armor before health)
True Strike(this Monster's attacks cannot miss)
Deathblow(this Monster does 2x damage if their target is the only Monster left on the enemy team)
Opportunity(monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health)
Snare(when attacking enemies with Flying, removes the Flying ability and cannot miss)
Snipe(targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position)
Flying(has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability)
When the rule is counterspell, my first choice would normally be to use monsters with ranged And Melee attacks, but this time I decided to use the summoner Ilthain, who has the Fire and Regret ability, to catch the opponent off guard. Since I was going to take damage from the counterspell, I decided to focus a bit on healing with the Triage and Tank Heal abilities. Another strategy that worked in this match was using Amplify to increase the damage of Counterspell and Crossfire dealt to the opponent.
The opponent used the Demoralize ability which decreases melee damage by 1, in addition to the /summonet Quixx de Devious who decreases both ranged speed and attack by 1 as well. The opponent's ranged monsters had high attack but low health, so the victory was achieved by this factor, as the attacks were redirected back to the opponent thanks to Crossfire and my monsters, while my monsters were healed after each attack from the opponent and the damage from the Counterspell rule.
Images Source (Characters, Background and Icons) (PixBay & Hive, istockphoto Hive-Keychain e @splinterlands)