These are the changes we needed. Changes that actually "REWARDS" the players for playing the game. So far, all the rewards changes like the minimum levels, playing starter cards are there to punish players for playing. While I do understand why, it just hurts that the devs keep punishing players in their battle against the bots as if players are the "needed sacrifice" to improve the game.
I like that the SPS is used not as a flood gate like the passed SPS staking proposal but a multiplier. I don't know how much the rewards multiplier will hit me since I have like 500 SPS staked or something but to know that I can get to gold as long as I'm good at the game and not because I have a fat wallet, is very promising from a player-standpoint.
This is very unrelated but I want to know Splinterlands view for this. Is Splinterlands an investment first before a game or is it a game first, before investment? Knowing which is which is I think detrimental on where the game would go, whether Splinterlands should prioritize the investor's ability to earn or should they prioritize the player's enjoyment in playing the game.
RE: SPS Staking Multiplier for Ranked Battle Rewards