No need to apologize to me captain. I'm not one to be offended by people talking shit generally, people have opinions and at the time of spouting things off most feel justified in doing so. lol @ the Psyber Decks name sounding like some sort of electronic music thing, for the EDM / DJ types that is certainly a possible correlation. Making music and spinning records is something I did in the past, good times but hard to make a living at!
It's been a hell of a build to get it going so far, had to build a whole API system to turn the HE NFTs into something tangible / useable across a variety of games and to hold UE5 data. No one had built anything similar so it was a lot of design / engineering / prototyping to get that to go. Then had to get the blockchain syncing / updating of the API database stuff from HIVE going, lots of custom_json stuff to parse and get stuffed into the DB. From there had to build out the server side stuff for the Decks game.. Lobby creation, matching, history, inventory systems, HIVE blockchain emissions, wager transaction ID checking, card validity on matches when players set cards, nearly 100 sanity checks, game outcomes, keeping record of the stuff, player logins, then all the client side / UX stuff as well which I can't even begin to list here as it would take me 20 minutes to lay out in a human readable format.
What is a simple button click on the client side / browser side stuff can have hundreds or thousands of lines of code performing the function server side to emit the outcome back to the client browser. Most people don't care how it works, they just care that it works!
The game itself has been "operational" about 2 months at this point, but I'm trying to make sure the user experience and technical side of things are damn near as impeccable as one man can do before it sees a proper v1.0 release. Lots of people seem to be excited at the concept of the game and having a more social and visceral experience over stuff like Splinterlands, not to wag my finger at them though.. Decks is certainly taking direct inspiration from what the SL team built, Decks genetics is undeniably based off of the Splinterlands experience, but with a greater emphasis on letting players put their money and cards where their mouth is and play high stakes games if wanted.. It will not be required to wager or put up your cards to battle, but if the want arises, the option is there.
The 3rd party match betting and viewing is certainly up there on my to do list.. This past week I managed to get the Psyber Decks database models mostly implemented and working which will certainly help in keeping track of things. The API database tracks a lot of user stuff, but then there is an additional Decks only data database that I've been building up as well. There is only so much tracking / API calls one can do to a single DB before it becomes a diminishing returns scenario performance wise.
Everything that goes on games wise is cryptographically provable.. There is no ability for the site to manipulate outcomes or rig matches, which was a huge development point for me, if you're going to build something that people can face off on in a winner takes all scenario, it has to be done with fairness and legitimacy in mind.
If you peep the @psyber-decks account on HiveBlocks.com you can see a lot of the testing stuff that has been going on, more transparency and chain emission will certainly happen as we ramp up towards getting alpha testers from outside RR studio involved. It's getting closer each week and I'm hoping that within the next week or so we're to the point where it's not so unpolished it gets distasteful review.. The game is playable and in alpha testing now, but only as closed alpha testing and so far only the firm has had access to it. Still a few components left to implement before it's production ready.
And with that I'm back to the opening statement but instead of you apologizing to me, I'm apologizing to the readers for the massive wall of text. I'm off to go do some QA and a few more API tie ins and do some login security work (Getting 2FA going for Decks is a must!)
I'm looking forward to getting Decks going as well as the other games using the same HE NFT items, the scope of all of this is massive but the boys are working hard on the other games and I'm swamped with things to implement and test, but it's getting closer every day. When this stuff is released I'm also looking forward to finishing off some of my own projects that have been back-burnered in order to get this Psyberverse stuff operational!
Thanks for the mention and hype. It's posts like this that make the development cycle of all these different moving parts less agonizing as the lone contractor who was brought in to make sure all the things that need be built and working together are doing so. Cheers!
RE: PsyberX is on the verge of launching the highly anticipated game, Psyber Decks!