continuing my practice with blender 3D modeling Free software
hey guys, Today I finished what I started yesterday , if you saw my previous post, I modeled, sculpt and colored a character, and today I continued my road to animation.
after finishing a character in blender it doesn't be able to move until it combined with the rig.
the rig is a couple of bones the modeler is combining them to his character to get a nice realistic animation.
as you see guys, I didn't have any problem with making the rig,
then after that this rig needs to be combined with the mesh (character) using parent tool.
usually after this the weight (the area which will move when the bone does ) will be calculated automatically but as I told you before, it's my first time and I couldn't do it this way.
using weight view, I had to distribute weight manually.
unfortunately this Photo is the best render I could get .
I tried my best as I worked most of the day, but no luck it was very hard to have a good animation with my mesh design,.
finally I really feel satisfied that it's my first character design, yet I reached this point, modifying this character will take a long time which I prefer to use it designing other characters.
I hope you enjoyed ^^
see ya