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Yeah, difficulty balancing can be a real issue sometimes. For RPGs it can be as easy as increasing enemy attack/HP, but I guess it becomes nightmarish for the game devs if it's an action game.
Yeah, difficulty balancing can be a real issue sometimes. For RPGs it can be as easy as increasing enemy attack/HP, but I guess it becomes nightmarish for the game devs if it's an action game.
RE: Ender Lilies: First Impressions