Splinterlands needs to give cards bought with money or rented cards an advantage over cards earned with gameplay time (free cards). Even a small win bonus would help the secondary card market. Currently max reward cards + soulbound + gladiator cards is an extremely effective way to drain SPS from the reward pool without financial risk in buying card packs and watching card prices fall over time.
RE: Why The Card-Price-Gap Matters Most To Save Splinterlands!