Sacrifice Monster

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The Full Commitment Of Fervour

History is full of Zealots, Cults, Martyrs, Sacrificial Virgins & Indiana Jones Heart Pulls.

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The depth of Splinterlands allows for many kinds card ideas, concepts, attributes and skills. Many can be beyond the battlefield.

Beyond the Battle

We have the Martyr and Redemption. In the form of inspiration to their friends, or damage to their enemies. It can really provide that much needed boost in battle.

Or you can burn a card for DEC - straight up market transformation outside of the game.

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Splinterlands is now way beyond just a battling game.

You have different formats of games. There are Tourneys & Guild Battles.
We even have new games, in the form of, SoulBound.

Guilds and Land have buildings.
A potential sacrifice can now come with complicated decisions beyond the battle, to assist you in your grand Splinterlands journey.

Do I keep the card? Or, do I Sacrifice it to help with a building, resource, project, or the Praetorian Secret?

Is the sacrifice for benevelont betterment of the townsfolk or does it involve nefarious motives inspired by dark forces?
Will a Sacrifice help with those goals?

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Building

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Many a monument in History involved the sacrifice of mind, body, and soul.

How many Great Works have been built with the remains of the sacrificed built within their very foundations?

The Sacrifice could be like a DEC-B bonus. A sort of amplification of construction bonus.
Or it could be in the form of Time, Potion or some other resource - even food?

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The potentials are limitless.

We have a variety of Buildings coming to us via Land and Guilds.

Would it be worth a Monster sacrifice? Can they be the "Volunteers" that we have been looking for?

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Another layer of interconnectivity between game & The Game Landscape

Decisions Decisions

The whole wonderful pain about Splinterlands is the abundance of choice.

I imagine the sacrifice card as being a trade off.
As the card levels, its sacrifice/burn value would increase, whereas, its battle benefits may not increase in line with the level.

This enticement to burn would then create a potential scarcity value, possibly, with the secondary card market keeping the usage vs price in check.

Or, in true Cult fashion, maybe a combined burn equates to a higher benefit value.
A 100 single BCX cards might be more representative of a fanatical Secret Order.
Maybe, a higher level card has less benefit as a sacrifice.

Who knows?

But that's the whole great torment of the Splinterlands Universe.

Can you think of any design ideas that can interlink different parts of Splinterlands?

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Special Thanks

@Ausbitbank for the awesome Art AI
saydie@saydie for this wonderful Markdown post
splintercell-101@splintercell-101 for the dividers
holoz0r@holoz0r for being the posting motivation muse
bobaphet@bobaphet for his awesome Splinterlands 101
Special mention to the @thepeoplesguild

Sacrifice Monster | Ecency