To be fair, tons of video games already have had secondary markets where people buy and sell in-game items/resources/credits/gold/etc. This has existed for over 2 decades at this point and won't go away. Blockchain just makes it more visible.
People/prisoners in China and Brazil play World of Warcraft or Runescape for 16 hours a day for example, or are forced to. This happens in many video games and is terrible of course, but it WAS NOT created nor driven by blockchain games. As this has been around for 2 decades already, with blockchain games only really coming out in the last few years.
Where were there people when it was found out Runescape has chinese labor prisoners playing for 16 hours a day? All of this stuff is super well known in the video game space, it sounds like these people don't really have a clue.
RE: Let's talk About The Digital (Child) Labor Makert