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3y
Dan, your FracPack format introduces some fascinating concepts in binary serialization, particularly around efficiency and compatibility. I’m curious about the challenges you faced in balancing performance optimization with the need for forwards and backwards compatibility in FracPack. Could you share some insights into how you navigated these trade-offs during the development process?
RE: Presenting FracPack - A Better Zero-copy Binary Serialization Format for C++ and Rust