The problem with Splinterlands is that its just inflation. Everything is inflation. If you hold cards, you got SPS. If you have SPS you got vouchers. If you have SPS and Vouchers you can buy more cards, more cards give you more SPS which give you more vouchers and more ways to get more more SPS. But with no new money coming into the game to absorb the inflation, it's just the team encouraging big investors to reinvest their inflation and celebrating it as a sell out. That why no matter how many new assets their are in the game, the value of the total assets never really increases. Buying nodes and cards with your inflation is just maintaining you percentage of ownership in the economy but the overall value just keeps drifting lower as people give up and sell out faster than new money comes in.
The expansion needs to stop for a while. We already have enough assets for 5 million players. They also need to make it ok to not go to champion. In the champion ghost league tournament they threw out the incredible stat that these players had $12 million in cards at their disposal. While some of that is just craziness with cards being priced well above where anyone would actually buy them, it still goes to show the mountain of cash a new player would need to bring in if they wanted to play champion and were starting from scratch. Maxing out a modern deck would cost about $55k USD. It's one thing when you're just spending your inflation but its another when its cash.
They need to even out the SPS rewards better so the pools at the bottom have as much as the pools at the top. Let the fact that the top pools are split between a fraction of the players be enough of an extra reward in terms of cards and SPS. Then work with third parties to bring in outside rewards for the highest leagues and tournaments so its not all just SPS and card inflation constantly.
Sorry, for the rant. I've been too busy to write a post of my own for the past month so it poured out. !LOL
RE: Splinterlands Strategies: A TWO year wait..., where is Land?