Yeah, I agree that price drives adoption but because we're not a meme coin, price is driven by, and is a reflection of, the splinterlands economy. SPS will not lead us out of this until we first lead SPS. The trick is to get the economy healthy enough that the price of SPS starts ticking up until it gets to the point of attracting wider attention. That's when the fireworks start. But with this many cards out there that just keep dropping in price, the main utility of SPS (rewarding players) is rendered useless because if you own cards, there's no way your SPS rewards are keeping up with your loss of card value.
Mine dropped another $2000 this week. I sure as hell didn't make $2000 in SPS.
It drives me insane because you're right, we have a good game. We have an amazing economic structure. And we just continue to ignore the fact that all this work and innovation is useless if we don't fix the supply imbalance. We continually expect demand is just around the corner but until we fix the supply, it's a hard sell for new people and it's becoming a harder sell for people who've been here for a while and are leaving. So if we can't get demand to meet supply, we need to stop waiting around and work on what we can control, which is lowering supply.
It's about as economics 101 as it can get but we keep pushing it off thinking it will deal with itself later.
And there are so many ways we can fix it! It's been hard this week watching my card values go back into a tailspin. Watching rentals completely dry up after a 2-week pop. I don't know how much more of this I have in me.
RE: Now Vs Future: Real talk on Splinterlands