Process And Technique
I am constantly trying to grow as an artist. This often means using new techniques and tools. This time I have begin experimenting with Pixar Subdivsion Surface modeling. This was the first time that I had really used this method. It is great a making some rather complex forms with very little base geometry. Pretty powerful stuff. Not sure how well executed this model is but I thought it was an interesting start.
The geometric features in the front grate and along the side was from a displacement texture that was made in Zbrush. It is a, "greeble" generator and is great for scifi features like panels and such. The overall geometry was modeled in Modo. I tend to move in and out of Modo. For my main 3D tool I use 3DS Max. But Modo just has some interesting modeling tools that I rediscover from time to time.
The Concept
The concept is something like the Star Wars land speeder. Luke's was more of a wreck. I was going for more of a "downtown" ride. Something more like a 70's Caddy or Lincoln. It was a interesting process to use the Pixar Subs it not only produces optimal geometry but can be fast to model with when you get used to it.
How Do You Get Into It
Okay I have to admit it was a good question that came from a posting someone made on my Deviant Art page http://ehrendreich.deviantart.com/art/Speeder-Concept-1-599746798 The poster notices that there are no door seams. Oops I noticed that now. That I no longer have the scene files that I originally used to make this.