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Clarisse Ehrendreich
@iamwne
64
Artist, Architectural Designer, Spiritualist, Philosopher, Friend & Very Human
Followers
880
Following
114
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Resource Credits
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Used
Location
De Pere, Wisconsin USA
Created
2016-07-13 18:43
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iamwne
steemit
2019-04-27 20:12
RE: Seemit Triumphant Return - My Art & Reflections On Coming back
Thank you. It does feel good to be back
$ 0.000
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iamwne
art
2018-08-04 17:37
RE: The Mother Art Is Architecture - Frank Lloyd Wright
Sure I love to talk about buildngs and art.
$ 0.000
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iamwne
guns
2018-03-25 14:45
RE: Presidental Mental Illness - A commentary on mental illness an gun control
Thank you. I appreciate it
iamwne
illustration
2018-02-18 18:35
RE: Painting by Me [Planeta Rium] / Bottom of the Ocean. / Pen, ink, digital.
Wonderful work!
iamwne
art
2018-02-06 21:55
RE: More Experiments With Displacement
Redishift seems to have more intermediate nodes for things like bump and displacement. There are a lot of shader options I think it does take a lot more time if you are trying to perfect things ... that
iamwne
photography
2018-02-01 21:45
RE: Leaves in the forest - winter photos B&W
Nice work it has been a while since I have been on but it is good to see you active.
iamwne
life
2018-02-01 13:37
RE: It's Just The Path We Take To Get There Death Is Not An Outrage
Thank you.
iamwne
dtube
2018-01-16 13:21
RE: Cyberpunk City - Creating a digital set in Unreal Engine.
I am using MSAA but am not sure how to get what I am looking for. It does not have an adjustment for how much AA to use. Plus the encode is not really that great.
iamwne
dtube
2017-12-30 23:53
RE: Murphy House Walk Through Part 1 - WIP
I use a varriety of things to render including Unreal. I use the tool needed to get the job done. Traditionally that for me is Unreal, Redshift,Corona, nd Lumion. They all have their strengths and weaknesses.
iamwne
art
2017-12-21 15:10
RE: Outdoor Entertainment Series -
Thank you.
iamwne
art
2017-12-21 14:36
RE: Outdoor Entertainment Series -
The I used 3ds Max to model the things that you see and used a GPU based renderer call Redshift. It is very powerful.
iamwne
incubator
2017-11-28 04:33
RE: How to Become a Sndbox Fellow
Steemit and Steemians constantly amaze me. Both in the civility and culture that they offer up it is great to see a community that is rising to support things like this. It is pretty neat. Thank you for
iamwne
art
2017-11-28 04:28
RE: Real objects/places, mental objects/places, virtual objects/places - A thought about Art for tomorrow [sndbox]
Cool post. Upvoted. Thank you.
iamwne
dtube
2017-11-28 04:25
RE: A Tour Of The Galaxy
Thanks you are very kind and thank you for the tip.
iamwne
dtube
2017-11-27 21:17
RE: D.Tube 0.5: Big Optimizations
It is great to see the improvements that you have implemented. I posted a few new things today just to play with them. It is nice to have video more integrated into steem. I will post a little more to
iamwne
art
2017-11-27 21:13
RE: Hobbit Time
It was a weird project but the check cleared so I don't care... lol
iamwne
art
2017-11-27 19:50
RE: Hobbit Time
Hello @reddust I have been away on a project for a while but it is nice to see you still on here and going strong.
iamwne
mundaneart
2017-11-27 17:27
RE: The Mundane como Art Round Four Contest. ¡Especial Tree Bark! (aerial plants)
I have not had much zeal for Steemit lately. Probably because I have been really busy and somewhat because it has not been like it used to be for me. I really enjoy some of the people on here and you are
iamwne
mundaneart
2017-11-27 17:19
RE: The Mundane como Art Round Four Contest. ¡Especial Tree Bark! (aerial plants)
Happy Monday to you also. I have been busy on a large project and have had little time to get on. Another great piece. Glad to see you still producing.
iamwne
art
2017-11-07 19:35
RE: From Building Blocks To A Virtual Set - Creating A Virtual Reality Continued
It is not always simple to pull off what art directors ask for even with the most powerful tools. This is an illustration of a case where simple building parts organized and presented well can look convincing.
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