Hello Battle Mages!
Welcome to another Splinterlands Battle Mage Secrets Weekly Challenge. For this challenge, we are going to discuss the earthquake ruleset or the ruleset where all non-flying monsters takes 2 damage at the end of each round.
For those who are new to my post, I usually post information about Gold Modern league which I usually play in rank, brawl and tournament.
Earthquake |
The earthquake ruleset provides an advantage to those monsters with flying ability as they are not affected by the damage per round. This ruleset as well provide the advantage on those monsters with high armor as well as shield ability.
A 2 damage per round is quite painful as the 2 damage per round is affecting all monsters in the field.
In my perspective, when earthquake occurs, I usually think if I should use all monsters with flying ability but this might not be the case all the time as some monsters especially melee might not be able to attack in the backline. This is why sometimes there is a combination of flying and non flying monsters.
First thing to consider is the elementh allowed in the battle. If the element does have a lot of flying monsters in your deck. If not then check whether you have a non flying monsters but with a high armor or shield ability.
In my opinion, dragon, life and death have the most monsters with flying ability. So I would choose these element when earthquake ruleset is in play. However earth and water may be chosen as well as there are monsters in those element which grants extra armor to temporary deal with the earthquake damage.
Brighton Bloom is the most suitable summoner in this ruleset as it gives flying ability to all monsters. Another summoners are those that involves armor and repair.
| Brighton Bloom provides the flying ability to all monsters which prevents them to be affected by the earthquake damage. |
In choosing the monsters, as I have mentioned those with flying abilities are automatically eligible in the earthquake ruleset but besides those flying monsters, those with shield, repair and snare abilities are also those that are good to have.
Below are the list of my choices of monster with flying abilities:
Those with shield ability as well as snare ability is also a good use in earthquake ruleset. Also those with protect ability can provide extra layer of defense against earthquake.
The disadvantage card are simply those without flying ability since they are affected by the earthquake damage in every round.
Modifications: Stampede, Earthquake, Taking Sides
Mana Cap: 40
Playable Splinters: Life
With the earthquake in play and the life splinter is the only one avaiable without neutral due to taking sides ruleset which is good because the life splinter do have many monster with flying ability.
Basically, my line-up is a flying ability monster which do have a good attack and support stats and ability as well as non-flying monsters that can sustain the earthquake damage.
Looking on the opponent's line-up, we have the same thinking to use most of the monsters with flying ability in order to avoid the earthquake damage.
Earthquake ruleset is a troublesome ruleset especially if you do not have Brighton Bloom since it will definitely cause a constant of two damage per round to non-flying units. This ruleset also provide the importance of the abilities such as flying, shield, snare and sustain abilities such as triage and repair.
Which strategy do you use for the Earthquake? Do you often use all of your monster with flying?
Thank you for reading! See you in the next Battle Mage Secrets Weekly Challenge!
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