Hello Battle Mages!
Welcome to another Splinterlands Battle Mage Secrets Weekly Challenge. For this challenge, we are going to discuss the broken arrows ruleset or the ruleset where range monsters cannot be use in the battle. It is only a melee and magic strategy.
For those who are new to my post, I usually post information about Gold Modern league which I usually play in rank, brawl and tournament.
Broken Arrows |
With the Broken Arrows ruleset, all range attack monsters may not be used in battles which means there are only two option for the battle mages to arrange their line-up. This is either magic and melee.
When the broken arrows ruleset is active in the battle, a battle mage may do different things according to the available splinter. A battle mage may focus on full magic focuses on dealing damage in the frontline. They can also do full melee which do have sneak, opportunity and reach abilities. Also a combination of melee + magic is also a good option.
In my perspective, when Broken Arrows occurs, here are the strategy I use to deal with this ruleset:
First thing that I need to consider is whether my opponent will be using magic. If my opponent can use magic, then I will position a frontline melee or magic monsters that can sustain and survive magic damage then I will be arranging backline monsters with sneak and opportunity attack.
Another approach that I can do is if the magic won't be available then a full sneak monsters will be selected.
If an enemy is capable of doing sneak attacks then a shield or thorns monsters will be position in the backline to defend and counter the sneak attack. A high speed flying monsters as well can be a good choice for those sneak attack to miss.
All summoners which are not related to any range effect should be a good summoner in this ruleset.
In my opinion, below summoners are my top choice:
| Tarsa provides a melee boost damage which is a good choice in if preparing for the line-up for the sneak, opportunity and reach monsters. | |
| Possibilus on the other hand provides reach ability to a powerful monster in the second position which can deal heavy damage in the frontline. | |
| Kelya Frendul provides an armor and speed which is powerful for melee monsters. Also Kelya can summon magic monsters from the water splinter. | |
| Obsidian from the earth splinter gives additional boost to the magic damage in which earth splinter do have a lot of magic units. | |
| Immortalis, on the other hand can be use if expecting an opponent in using magic units which reduces the damage received from magic attack. It also provides shatter ability for those monsters with high armor and with void armor abilities. | |
| Another important summoner which can boost up the thorns damage against melee, can turn the armors into void armor against magic. Grandmaster Rathe is a good help in broken arrows ruelset for both magic and melee monsters. | |
| Thaddius Brood on the other hand can weaken magic attack and the death element can be a good use especially with Cursed Windeku and other melee monsters. |
In choosing the monsters, I think that every melee and magic monsters matter on this ruleset. It can be a melee monsters with high attack and defense that can defend the frontline against magic. It can also be monsters with sneak, opportunity and reach ability. It can also be a monsters without any attack that can sustain the frontline or backline defense and even a magic monsters deal with heavy magic damage or with void and silence ability. Heck! It can even be Disintegrator which reduce melee damage.
Disadvantage cards are definitely the range monsters which cannot be use in this battle as well as those cards with headwinds and return fire as it won't be much of a use in this battle.
Again, I will be sharing two battles for the broken arrows ruleset using different strategy.
Modifications: Broken Arrows, Stampede, Counterspell
Mana Cap: 27
Playable Splinters: Fire, Earth, Death and Dragon
With the Broken arrows in effect, and a magic reflect in effect as well, the earth splinter using Obsidian won't be a choice anymore and 90% that all monsters will go melee.
My line-up specifically focus on Chwalla defending the frontline, Crypt Beetle defending the backline while the three monsters will do the massive sneak attack.
Looking on the opponent's line-up, these are the key notes in the battle:
Modifications: Stampede, Super Sneak, Broken Arrows
Mana Cap: 16
Playable Splinters: Fire, Water, Earth, Death and Dragon
With the Broken Arrows and Super Sneak ruleset in play, using a magic would be a good use.
The opponent line-up is pretty similar with my line-up except for the placement of monsters and level gap.
Broken Arrows simply reduce the combination of line-up for every battle mages as there are only two options left: a melee monsters and a magic monsters. This simply means that the abilities that have impact in melee monsters as well as magic monsters are very important in this ruleset.
Having this ruleset provides a critical thinking to battle mages as they are going to predict which is the best strategy in the ruleset.
Which strategy do you use for the Broken Arrows? Do you usually predict the move of your opponent?
Thank you for reading! See you in the next Battle Mage Secrets Weekly Challenge!
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