Hello Splinterlands Community!
Welcome to another Splinterlands Battle Mage Secrets Weekly Challenge. For this challenge, we are going to discuss the armored up ruleset where all monster will have extra +2 armor in their current stats.
For those who are new to my post, I usually post information about Silver and Gold Modern league as I usually play within these league.
Aimless |
With the Armored Up ruleset, all monster will have extra armor even to those monsters without any armor at all.
So what does this means? Then there are different approach for this ruleset depending on the other ruleset in the match.
A player may do any of the following strategy depending on the other ruleset and condition of the match and element allowed:
Here are the top abilities that can affect the armor:
With the Armored Up ruleset in-play, here are my consideration in choosing my line-up.
I. Checking the element available in the battle.
There is a high chance that your opponent will choose magic monsters in which a void or a void armor is a good way to counter its lineup. So with regards to the element, I usually check Earth then Life and then Water/Dragon while Death and Fire is my least priority else changing my lineup to non anti magic.
Earth because of the Immortalis which grants void and shatter. I prioritize this over Grandmaster Rathe because Grandmaster Rathe only converts the armor into void armor but can easily broken by Immortalis shatter. Water or Dragon as there are monsters with void and Phase with highspeed such as Djinn Oshannus, Void Dragon and Baakjiira including the riftwatcher dragon summoner Sthispa.
II. Looking for a monster that can deal with magic and can survive magic attack
III. Consideration for the abilities which may affect armors.
In my opinion, the line-up depends on the chosen element and the strategy. Here I list and share my usual choices and line-up for the armored up.
Earth Splinter with Immortalis:
| I use Mycelic Infantry as the main tank even with a low speed as this card reduce physical attack and with Immortalis void, it can reduce the magic attack as well which is effective against magic. Grund, Pelacor Mercenary and Mycelic Slipspawn can be use in this role/position as well, depending on the condition. | |
| Bramble Pixie is the secondary tank with self heal and reach. This monster is the second layer of defense against magic monsters and contribute a great damage in the frontline. | |
| Goblin Psychic silence affects the opponent monster magic attack and with the help of void from Immortalis, the damage done may even be lessen or nullify. | |
| Regal Peryton with the high speed is most probably the first one to attack first, with Immortalis shatter, it will break the armor resulting for an opening for the slow monster to deal a direct health damage such as Mycelic Infantry. |
The other monster can be offensive monsters that can deal a high damage such as Runemancer Florre.
In-case Immortalis cannot be use in the battle, my next choice is to use Grandmaster Rathe which converts the armor to Void armor.
Life Splinter with Grandmaster Rathe:
| Blinding Reflecto can be use in the frontline which provides a reflect damage to the magic units. The reflection damage is even amplified by Rathe. Converting Blinding Reflector armor to void armor is a very good improvement. This can be replace with Pelacor Conjurer for a 2 mana cost but without any attack. | |
| Chaos Knight is another great tank which reduce physical damage taken because of the shield ability. With the help of Grandmaster Rathe, its armor becomes void armor and can withstand magic attack. | |
| Adelade Brightwing provides a support by doing a repair to the void armor. In addition, this card deals magic which can bypass a normal armor and can even ressurect an allied monster once. | |
| The powerful Jared Scar is one of the MVP when it comes to facing an armored opponents as the heavy damage it can deal will pierce through the armor. |
Other cards such as Djinn Renova which deals a 3 magic damage and Time Mage which performs rust are also a good choice in the life splinter.
For water and dragon splinter, these are the choices that may withstand magic damage:
| Baakjira is a very strong frontline defender due to its high health, self healing and void ability which provides great defense against magic attack. | |
| A high speed monster that is very great against magic unit which may reduce magic damage taken because of the void ability or avoid the magic attack due to the phase ability. | |
| Void Dragon is the same with Djinn Oshannus effect in terms of dealing against magic monster. |
In-case that the magic monsters are not available, the Fire splinter which do have the Conqueror Jacek to provide piercing ability to all monsters which is great against armors and those with high melee and range attack.
Basically, the disadvantage cards for the armored up are the melee and range monster without piercing ability as these monsters needs to deal with the armor first before defeating the enemy monsters.
Modifications: Armored Up, Equalizer, Weak Magic
Mana Cap: 48
Playable Splinters: Fire, Water, Life and Death
As I have mentioned, first thing I consider is the availability of the element. In this battle, earth is not available which means there is no Immortalis and Grandmaster Rathe is safe to use. Conqueror Jacek may be a good option as well but given that there is an equalizer ruleset, it is better to have a focus fire in a single enemy than a scattershot to a random enemy.
Looking at the opponent's lineup, here are the insight on the battle:
Armored Up is really a good ruleset, most of the players may use magic units while others will anticipate to use monsters that are strongly against magic. In case of magic units not available in the match, a melee or range monsters will be use with the piercing ability.
Immortalis, Grandmaster Rathe and Conqueror Jacek are great summoners that can be use in this ruleset.
Which strategy do you use for the Armored Up ruleset?
Thank you for reading! See you in the next Battle Mage Secrets Weekly Challenge!
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