Hey guys, I have been playing with my Late Game Magic Deck, and although the results were quite good (16/25 in the Weekend Event, and 4 points total for the Blessing of the Gods) I want to use this week to try out new decks and variations. I have tried War Decks, and I really don't have enough Nature cards to pull off something worth trying so I decided to just do some little twists on my Mage Deck.
The link for the deck as always, and in the last post I explained how I felt that the weak points of this deck was mainly that it lost a lot to War Aggro decks. To change that, I have added some lower mana walls that can deal with the low attack/low HP monsters that War usually uses.
I added Wall of Lightning, Guild Enforcer and Thebian Brawler, while taking out one of my Inferno and Crystal Rain cards. So I gave up a little bit of board clear, to be adding more board presence in early stages of the game. I've also have added Hunt Warden as a three mana monster just to have a strong creature with low mana cost and good stats.
In general my idea was to find a balance between my strength in the late game and the weakness I had in the first rounds of the matches.
Hopefully I provided some good ideas and insights for you to use this week.