Today we will continue with the random dungeon generation project, using Appendix A from the first edition Dungeon Masters Guide. The previous episode is Linked Here
At this point I am going to continue down the passage south of Room #4
Once again we consult "Table I.: Periodic Check (d20)" and roll the d20.
Now on to Table IV.: Turns (d20)
Taking a look at the map we can see that a turn to the right will not make any sense, so we will ignore any result that indicates a turn to the right.
Now back to Table I: "Periodic Check (d20)" (see above) and roll the dice

OK, our first door. Lets see where it is?
Now we roll again to determine what is beyond the door:
Now we need to roll on table V and check the Room size
Now I need to check for exits in the room.
As I stated yesterday I am not having 4 exists in a room so I will change this to 3 exists.
Now to check for the exit locations. I need to roll 3 times, once for each exit.
I have also decided since there was a door leading into the room each of the exits will also have a door.
And now finally exit direction is checked.
The passage south will be straight ahead and the passage to the east will be 45 degrees right. I then extend each passage 30'.
The map now looks like this:
At this stage I think it is pretty straight forward how the system works, so I will do a series of quick checks to see where the southern passage goes.
Ok that should do it for today. Next time we will see what lies east of room 5. (just noticed I forgot to label room 5, haha)
I think these adventurers may be in trouble. That is a lot of trolls.
Once again the artist is unknown for this one.
Images are from my copy of the Dungeon Masters Guide by Gary Gygax 1979 - TSR Games
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