RE: RE: How I made a bot by my self to play Splinterlands
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RE: How I made a bot by my self to play Splinterlands

hexzero(25)
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Nice project - sounds like you treated it as a real engineering challenge, not just a game Building the crawler + API + decision logic and then adapting after the update is actually a solid example of iterative development. Even if the feature got patched, you still ended up with a profitable automation setup, which is cool.

@hexzero: Nice project | Ecency