deflect, corrupted healing, resurgence
IGN heavenlykoala
Jolius Blast, King, vengeful cards
my thoughts on frontier is that this mode competes for basic skills, with a base deck of few cards, great for newbies to the game to not face overwhemling learning curve of all sorts of levelling, cards abilities, modes etc..
however, frontier is now gotten way above itself, removing from its original spirit of 'simplicity" with many new cards coming in too fast. now you can't play well if you don't get new cards fast and level them up to useful level. To do that is very expensive or you must really dig "giveaway" channels to get free cards fast. This is very disappointing to even veteren players, feeling like you can never keep up...like I just got aimee levelled up not too long ago and soon many others do and now probably not very useful because now people have buns card, which if u use aimee against them, aimee keeps hitting shield u lose.
in sum, too many new cards, too many new abilities, too many new rulesets coming in too fast and now frontier is very very tough. cannot imagine how a newbie can enjoy learning and playing. too difficult for them to learn and win and their confidence gets destroyed. I made frontier top 10 multiple times and really find it difficult to keep up, and now scrambling for this new set of cards to stay on top (so please give as many as u can :) )
I would like to see frontier slows down and progress back to its original spirit of "everyone competes on a simple base deck". Modern already so expensive, don't get what to do with glint u earn from survival, wild pass not in consideration... that leaves only winning cards from frontier to trade for useful ones for modern...
I hope my comments are somewhat useful; I've stated in the beginning what abilities to introduce to Frontier if you really want to add abilities, but I'd really like to see the frontier mode kept simple
RE: Seeking the Missing Pieces