Why was Splinterlands so successful in 2021? Because the concept was simple and easy to understand.
Get cards. Play the game. Earn new cards by playing.
And there was always the excitement of RNG—you could pull an extremely rare card that might be worth $100, $500, or even more.
Why not return to that formula?
We don't need entries, scrolls, land, potions, and a dozen other systems. They only make the game more confusing, especially for new players. Simplicity is a strength. The easier it is to understand, the easier it is for people to join—and stay.
And honestly, stop worrying so much about the OGs. I'm one myself. Back in 2021, my deck was worth around a quarter of a million dollars, and I'm still holding today.
I've always believed that too much attention has been paid to protecting long-time players. Yes, some level of protection is important, but the future of Splinterlands depends on attracting, exciting, and retaining new players.
Without a steady flow of new players, there is no long-term future—no matter how well the veterans are treated.
RE: Building the Future of Splinterlands: A Message from the CEO