Infinity Point Progress Report: A Monthly Dose Of Devlog #2

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Hey Kings!

We can't wait to share the latest scoop on our newest game, Infinity Point. We've been pouring our hearts into building a strong foundation for this game to grow on, and we're eager to give you the juicy details every month!

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Infinity point is a real time strategy tower defense built on unity we're working on and will be our biggest game so far so we're taking the necessary time to develop it first before launching any blockchain or tokenomics information.

Multiplayer and AI Development Milestones

We've been focusing on the core multiplayer and AI components of Infinity Point during the first stage of development. Great news – the multiplayer base is running smoothly! Players can now connect and spawn units to take down enemy towers. As for the AI, we're still fine-tuning the movement and positioning of units during attacks, but we're making excellent progress.

Base Units and User Interface

We've crafted two base units for melee and ranged attacks, and we're thrilled to announce that we've started working on a basic user interface. This will allow us to test the spawning and interaction of different enemy types in the game.

Upcoming Goals – AI, Mana System, and Special Abilities

In the coming weeks, we'll be perfecting the AI to deliver the most enjoyable gameplay experience. We'll also be implementing the mana system, which will let players spawn units, and the special abilities system. Each unit will have a unique ability that can be activated after charging a bar.

The Exciting Road Ahead for Infinity Point

Keep in mind that we're still in the early stages of development, but we believe in this project and can't wait to share more with you. To give you a little taste of what we've been working on, we've included some screenshots!

Screenshots

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Infinity Point Progress Report: A Monthly Dose Of Devlog #2 | Ecency