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I used to serve the block_log at an uncapped 1 Gbps, but since people tended to ignore my suggestions, they were downloading it over and over again, despite already having their own copies locally. Usually would not be a problem, except "usually" it's heavily used when there IS a problem. ;-)
Even if you would have faster download, still whole replay have to wait until you download the whole. When doing re-sync you download as you go.
Is the year of GTA6 and IPv6 the same year? ;-)
RE: How to lose all your peers in one block (a witness update)