What is the project about?
It's an algorithm capable of real time mesh simplification using the capabilities of the GPU on Webgl.
Technology Stack
It was developed with threejs, using bootstrap and less for the general appearance of the webpage and the interface.
Roadmap
There's some techniques that i would like to implement like probabilistic octrees, or warping to enhance the memory usage and the quality of the simplification.
How to contribute?
it's my first big project in webgl/threejs, i would like to optimize the code, and reduce the time of simplification.