Attack Mechanics Overhaul: Expanding Targets, Minimizing Risks, Amplifying Fun!

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Big Changes to Attack Mechanics - More Targets, Less Risks, More Fun!

Hello Overlords,

We've made significant updates to attacking dynamics in Golem Overlord. Our main focus with these adjustments is to enhance the fun factor while decreasing risks associated with attacks. This also aims to prevent the top players from becoming unbeatable, fostering a more balanced gameplay.

Attack Calculation Overhaul

The formula for attack calculation has been modified to increase the pool of potential attack targets:

(0.45 + (attack_player_1 - defense_player_2) / defense_player_2 * ( 1 + defense_player_2 * 0.05))

Reduced Part Loss in Failed Attacks

We've significantly lowered the loss of Part in failed attacks:

  • Previous Part loss: 3 - 10%
  • New Part loss: 0.5% - 2.5%

Leaderboard Fortification Malus Removal

The leaderboard fortification malus has been eliminated. We'll be keeping a close eye on the penalty and the bully system for potential fine-tuning.

Max Steal No Longer Capped by GCS

Starting from 2023-05-24 16:00:00 UTC, the maximum steal won't be limited by Golem Charging Station (GCS) level but will instead depend on your active Scavenger Golems:

active_scavenger_golems * 0.5 + 3

This new update will ensure that the effects of being attacked are less devastating.

Other Changes

  • Max level is now capped at 50, but you can continue to prestige.
  • Fixed stash prestige multiplier and multi posting key login.
  • Capped max energy at 25 and minimum base energy cooldown to 2 hours.
  • Prepared for the upcoming Mayhem 2.0 event.
  • Implemented a ban screen and banned over 800 scripting accounts for a fairer gameplay.

We hope these changes make your experience in the wasteland more exciting and fair. As always, your feedback is welcome and appreciated. Happy scavenging, overlords!

Attack Mechanics Overhaul: Expanding Targets, Minimizing Risks, Amp... | Ecency