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I think losing every once in awhile is important to a good game, and playability. If I don't ever feel my back against the wall, and at least a little stress haha I lose interest pretty fast.
I think losing every once in awhile is important to a good game, and playability. If I don't ever feel my back against the wall, and at least a little stress haha I lose interest pretty fast.
RE: The Pros and Cons of *Starwalker Saga* by Lego