Herrrooo Dreamers,
I can officially say it!
Mega Man 11 is a very enjoyable game. As the time I write this, I loosely feel confident that it might be my 4th favorite (not saying "best" in terms of ranking) Mega Man title to play. I might readjust that notion over time but it could easily stay inside my top 5 when all the dust settles over the years.
After beating MM11 on Normal I decided a challenge run of Superhero Mode should be the next conquest. For those of you lost by the term Superhero Mode, what it means is that the levels and enemies will no longer provide you any resources besides bolts (currency). At first this doesn't seem daunting at all, until you start to realize some of the areas you damage boosted in are quite precarious when forced to nail the small moving block surrounded by one of Wily's many security systems.
However, as you have all learned Dreamers, I love a challenge!
Speaking of challenges, our next Darkest Dungeon challenge will be Bloodmoon with all DLCs after we complete our current playthrough. Some of the differences of this challenge begin with time restrictions and even death restrictions. Unlike the other campaigns, where you have as many weeks and available mercenaries as you need, instead you fail if the following happens : you take longer than 100 campaign weeks, or you have 16 total deaths (even with the 16th death happening on the final boss.) These added restrictions (which we failed once) really crank up the stress level and focus faces tenfold.
Our current play through has been an atrocity as of late. I will need to buckle down with all of our many recruits and find a way to finish off these vermin. Dreamers, take up your weapons as we rally ourselves from the Hamlet and we race into the Darkest Dungeon ready to vanquish the vile hidden beneath.
Dreamers it is time to Dream the good Dream tonight. See you soon!
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