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Patch Highlights
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<header class="header-primary"><h2 id="patch-nexus-blitz-alpha">Nexus Blitz Alpha</h2>
</header>
<blockquote class="blockquote context">The Nexus Blitz Alpha ends with patch 8.18. Thanks to everyone who tried out the mode and gave us feedback! We'll be back soon with a rundown of how things went and where we're going next.</blockquote>
<header class="header-primary"><h2 id="patch-champions">Champions</h2>
</header>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aatrox/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Aatrox.png&resize=64:" /></a><h3 class="change-title" id="patch-aatrox"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aatrox/">Aatrox</a></h3>
<p class="summary">E passive healing increased at later ranks. R bonus attack damage increased at later ranks.</p>
<blockquote class="blockquote context">Our last set of Aatrox changes brought his lane bullying under control, giving us room to improve his scaling into later phases of the game.</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/AatroxE.png&resize=32:" />E - Umbral Dash</h4>
<span class="attribute">PASSIVE HEALING VS CHAMPIONS</span>
<span class="attribute-before">20/21.25/22.5/23.75/25%</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">20/22.5/25/27.5/30%</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/AatroxR.png&resize=32:" />R - World Ender</h4>
<span class="attribute">BONUS ATTACK DAMAGE</span>
<span class="attribute-before">20/22.5/25%</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">20/25/30%</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/akali/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Akali.png&resize=64:" /></a><h3 class="change-title" id="patch-akali"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/akali/">Akali</a></h3>
<p class="summary">R base damage decreased.</p>
<blockquote class="blockquote context">Akali is too reliably snagging kills when she comes into a fight with all her tools available. We're trimming damage off the lower-counterplay part of her all-in to keep her as untouched as possible
in other situations.</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/AkaliR.png&resize=32:" />R - Perfect Execution</h4>
<span class="attribute">BASE DAMAGE (BOTH CASTS)</span>
<span class="attribute-before">120/180/240</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">100/150/200</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/braum/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Braum.png&resize=64:" /></a><h3 class="change-title" id="patch-braum"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/braum/">Braum</a></h3>
<p class="summary">Base health decreased.</p>
<blockquote class="blockquote context">We're draining some of Braum's baseline sturdiness to make him more reliant on his defensive cooldowns while preserving the high moments he's picked for among the tanky support lineup.</blockquote>
<hr class="divider" /><h4 class="change-detail-title">Base stats</h4>
<span class="attribute">BASE HEALTH</span>
<span class="attribute-before">576.6</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">540</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kaisa/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Kaisa.png&resize=64:" /></a><h3 class="change-title" id="patch-kaisa"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kaisa/">Kai'Sa</a></h3>
<p class="summary">Passive damage decreased at later levels.</p>
<blockquote class="blockquote context">Reducing Kai'Sa's tank-busting prowess at later phases of the game.</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/passive/Kaisa_Passive.png&resize=32:" />Passive - Caustic Wounds</h4>
<span class="attribute">PROC DAMAGE</span>
<span class="attribute-before">15-20% target's missing health (at levels 1-18)</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">15% target's missing health (at all levels)</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lucian/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Lucian.png&resize=64:" /></a><h3 class="change-title" id="patch-lucian"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lucian/">Lucian</a></h3>
<p class="summary">Q damage ratio increased at later ranks.</p>
<blockquote class="blockquote context">We nerfed Lucian's baseline damage a few patches back when he emerged as a premier midseason bot laner. Given the rebalancing that's happened around him, he could stand to recoup some of that damage,
but we don't want to put him right back on top again. Piercing Light is a good candidate for the power we're looking to add back in, given opponents have some ability to dodge—or worst case, Flash—it. </blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/LucianQ.png&resize=32:" />Q - Piercing Light</h4>
<span class="attribute">DAMAGE RATIO</span>
<span class="attribute-before">0.6/0.7/0.8/0.9/1.0 bonus attack damage</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">0.6/0.75/0.9/1.05/1.2 bonus attack damage</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/renekton/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Renekton.png&resize=64:" /></a><h3 class="change-title" id="patch-renekton"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/renekton/">Renekton</a></h3>
<p class="summary">Empowered E damage increased. Empowered E armor reduction increased at early ranks. </p>
<blockquote class="blockquote context">We're raising Renekton’s empowered E's potential as a means for him to throw his early-game strength around in lane, widening the range of lane matchups he can confidently play into. These changes
also amplify the fallback value empowered E provides in games where Renekton falls behind.</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/RenektonSliceAndDice.png&resize=32:" />E - Slice and Dice</h4>
<span class="attribute">EMPOWERED DICE DAMAGE</span>
<span class="attribute-before">60/105/150/195/240</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">70/115/160/205/250</span>
<span class="attribute">EMPOWERED DICE ARMOR REDUCTION</span>
<span class="attribute-before">15/20/25/30/35%</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">25/27.5/30/32.5/35%</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ryze/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Ryze.png&resize=64:" /></a><h3 class="change-title" id="patch-ryze"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ryze/">Ryze</a></h3>
<p class="summary">Empowered W root duration decreased.</p>
<blockquote class="blockquote context">Ryze's pro-vs-normal discrepancy has again led to ubiquitous presence in competitive play despite rough performances everywhere else. We're targeting Ryze's E-W root for a power-down as pros are most
reliably able to coordinate successful ganks and catches around it.</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/RyzeW.png&resize=32:" />W - Rune Prison</h4>
<span class="attribute">EMPOWERED ROOT DURATION</span>
<span class="attribute-before">2 seconds</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">1.5 seconds</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sejuani/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Sejuani.png&resize=64:" /></a><h3 class="change-title" id="patch-sejuani"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sejuani/">Sejuani</a></h3>
<p class="summary">E base damage decreased. R storm slow duration decreased.</p>
<blockquote class="blockquote context">We're reducing some of Sejuani's early clear speed and a touch of her dueling potency so she has more pronounced weaknesses against early-game junglers. We're also hitting Glacial Prison's zoning
utility, a strength best leveraged by pro players, to keep her competitive presence in check while impacting her strength in normal play as little as possible.</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/SejuaniE.png&resize=32:" />E - Permafrost</h4>
<span class="attribute">BASE DAMAGE</span>
<span class="attribute-before">30/45/60/75/90</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">20/35/50/65/80</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/SejuaniR.png&resize=32:" />R - Glacial Prison</h4>
<span class="attribute">STORM EXPLOSION SLOW DURATION</span>
<span class="attribute-before">3 seconds</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">1 second</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/trundle/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Trundle.png&resize=64:" /></a><h3 class="change-title" id="patch-trundle"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/trundle/">Trundle</a></h3>
<p class="summary">E cooldown increased. E slow decreased at early ranks, increased at later ranks.</p>
<blockquote class="blockquote context">Tuning down the frequency and potency of Trundle's crowd control to reduce the troll king's effectiveness at setting up ganks and favorable fights, particularly in competitive play.</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/TrundleCircle.png&resize=32:" />E - Pillar of Ice</h4>
<span class="attribute">COOLDOWN</span>
<span class="attribute-before">22/20/18/16/14 seconds</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">24/22/20/18/16 seconds</span>
<span class="attribute">SLOW PERCENT</span>
<span class="attribute-before">30/35/40/45/50%</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">15/25/35/45/55%</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/vayne/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Vayne.png&resize=64:" /></a><h3 class="change-title" id="patch-vayne"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/vayne/">Vayne</a></h3>
<p class="summary">Q cooldown decreased at early ranks.</p>
<blockquote class="blockquote context">More early Tumbles give Vayne more opportunities to land damage on opponents in matchups where she can be aggressive with her positioning and Q cooldowns.</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/VayneTumble.png&resize=32:" />Q - Tumble</h4>
<span class="attribute">COOLDOWN</span>
<span class="attribute-before">6/5/4/3/2 seconds</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">4/3.5/3/2.5/2 seconds</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/viktor/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Viktor.png&resize=64:" /></a><h3 class="change-title" id="patch-viktor"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/viktor/">Viktor</a></h3>
<p class="summary">First Hex Core upgrade cost decreased.</p>
<blockquote class="blockquote context">Lowering the Hex Core's first upgrade cost not only gives Viktor his first item spike earlier, it also means he doesn't have to stay in lane as long before recalling for the first time. This cost
reduction carries forward to the Hex Core's second upgrade, only evening back out when Viktor completes the Perfect Hex Core.</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/passive/Viktor_Passive.png&resize=32:" />Passive - Glorious Evolution</h4>
<span class="attribute">HEX CORE MK-1 COST</span>
<span class="attribute-before">1250 gold</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">1150 gold</span>
<span class="attribute">PERFECT HEX CORE COST</span>
<span class="attribute-before">750 gold</span>
<span class="change-indicator">⇒</span>
<span class="attribute-after">850 gold</span>
<header class="header-primary"><h2 id="patch-smite-auto-select">Smite Auto-Select</h2>
</header>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/summoners/spells/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/spell/SummonerSmite.png&resize=64:" /></a><h3 class="change-title" id="patch-Smite"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/summoners/spells/">Smite</a></h3>
<blockquote class="blockquote context">Hot off the Nexus Blitz presses!</blockquote>
<span class="attribute">LET ME GET THAT FOR YOU</span>
<span class="attribute-after">If you're assigned Jungle in draft queues, you'll load into Champion Select with Smite already selected! You're still free to swap Smite out (or swap to Smite if you aren't assigned Jungle) in cases where you're running an offbeat comp or want to switch roles with a teammate.</span>
<header class="header-primary"><h2 id="patch-minimap-icons">Minimap Icons</h2>
</header>
<span class="attribute">OK 4K</span>
<span class="attribute-after">Minimap icons now scale with minimap size on Summoner's Rift, Howling Abyss, and Twisted Treeline. Players with 4K monitors, rejoice!</span>
<header class="header-primary"><h2 id="patch-bugfixes">Bugfixes</h2>
</header>
<ul><li>Fixed a bug where Nunu was sometimes invisible to enemies while rolling his <strong>W - Biggest Snowball Ever!</strong> out of fog of war</li>
<li>Fixed an FPS hitching issue that occurred when Voidbringer Illaoi sucessfully Teleported while her <strong>W - Harsh Lesson</strong> attack buff was active</li>
<li>Ravenous Hunter's tooltip no longer counts healing done while you're already at full health</li>
<li>Alt-tabbing out of the loading screen while on Fullscreen settings no longer causes loading screen images to disappear when you tab back in</li>
<li>Omega Squad Veigar's <strong>W - Dark Matter</strong> warning indicator is now much clearer for colorblind players</li>
</ul>
<header class="header-primary"><h2 id="patch-new-game-mode">New Game Mode</h2>
</header>
<h3 class="change-title" id="patch-odyssey:-extraction">Odyssey: Extraction</h3>
<p class="summary">Available until October 10, 2018, at 07:59 BST</p>
<blockquote class="blockquote context">Join the crew and Ziggs as they fight their way through hordes of aliens in the co-op game mode Odyssey: Extraction. Head to the <a rel="nofollow" href="https://na.leagueoflegends.com/en/news/game-updates/special-event/odyssey-extraction">game mode primer</a>
to learn more.</blockquote>
<img src="https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/ody-universe.jpg" />
<header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2>
</header>
<p class="summary">The following skins will be released this patch. Grab the <a rel="nofollow" href="https://na.leagueoflegends.com/en/featured/league-displays">League Displays app</a> for full-res splash!</p>
<span class="content-border"><a class="skins cboxE
8000
lement" rel="nofollow" href="
Odyssey Kayn
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-yasuo-wp.jpg" title=""><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-yasuo-tb.jpg" /></a></span>
<h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-yasuo-wp.jpg"></a>Odyssey Yasuo</h4>
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-jinx-wp.jpg" title=""><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-jinx-tb.jpg" /></a></span>
<h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-jinx-wp.jpg"></a>Odyssey Jinx</h4>
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-sona-wp.jpg" title=""><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-sona-tb.jpg" /></a></span>
<h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-sona-wp.jpg"></a>Odyssey Sona</h4>
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-malphite-wp.jpg" title=""><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-malphite-tb.jpg" /></a></span>
<h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-malphite-wp.jpg"></a>Odyssey Malphite</h4>
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-ziggs-wp.jpg" title=""><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-ziggs-tb.jpg" /></a></span>
<h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/ody2018lm/img/splash-ziggs-wp.jpg"></a>Odyssey Ziggs</h4>
<p class="summary">The following chromas will be released this patch:</p>
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/patch818/Yasuo_Odyssey_Chroma.jpg" title=""><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/patch818/Yasuo_Odyssey_Chroma.jpg" /></a></span>
<h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/september/patch818/Yasuo_Odyssey_Chroma.jpg"></a>Odyssey Yasuo</h4>
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