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Patch 8.17 Notes

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Patch Highlights

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<header class="header-primary"><h2 id="patch-nexus-blitz">Nexus Blitz</h2>
</header>
    
        
            <blockquote class="blockquote context">
                The Nexus Blitz live alpha continues this patch. For a rundown of changes coming this patch, <a rel="nofollow" href="https://na.leagueoflegends.com/en/news/game-updates/features/nexus-blitz-patch-notes">head to the update article</a>!
            </blockquote>
        
    

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<header class="header-primary"><h2 id="patch-champions">Champions</h2>
</header>
    
        
            <a class="reference-link"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.17.1/img/champion/Nunu.png" /></a>
            <h3 class="change-title" id="patch-nunuandwillump"><a>Nunu &amp; Willump</a></h3>
            <blockquote class="blockquote context">
                Nunu &amp; Willump, the Boy and His Yeti will start their adventure in patch 8.17! Get rolling with these links:
            </blockquote>
            <ul><li>
                    <a rel="nofollow" href="https://na.leagueoflegends.com/en/featured/champion-reveal-nunu-willump">Champion Reveal</a>
                </li>
                <li>
                    <a rel="nofollow" href="https://youtu.be/udTIlmIa-R4">Champion Spotlight</a>
                </li>
                <li>
                    <a rel="nofollow" href="https://www.youtube.com/watch?v=xaaJbFxpfyE">Champion Trailer</a>
                </li>
            </ul><blockquote class="blockquote context">
                Full-res splash art is available on <a rel="nofollow" href="https://euw.leagueoflegends.com/en/featured/league-displays">League Displays!</a>
            </blockquote>
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/annie/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Annie.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-annie"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/annie/">Annie</a></h3>
            <p class="summary">Attack range increased.</p>
            <blockquote class="blockquote context">
                Right now, Annie doesn't really have gameplay outside of dumping all of her spells at once. Returning to her longer attack range lets her trade and harass with autos as an alternate pattern of aggression.
            </blockquote>
            
                <span class="attribute">ATTACK RANGE</span> <span class="attribute-before">575</span> <span class="change-indicator">⇒</span> <span class="attribute-after">625</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/bard/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Bard.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-bard"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/bard/">Bard</a></h3>
            <p class="summary">R cooldown decreased.</p>
            <blockquote class="blockquote context">
                Bard's laning phase is already strong enough, but his overall gameplay could use a bit more power. We want to give everybody's favorite chime-gathering support more playmaking opportunities so that he doesn't feel barred from using his ult for fear of its long cooldown.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/spell/BardR.png&amp;resize=32:" />R - Tempered Fate</h4>
            
                <span class="attribute">COOLDOWN</span> <span class="attribute-before">130/110/90 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">110/95/80 seconds</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/fiora/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Fiora.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-fiora"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/fiora/">Fiora</a></h3>
            <p class="summary">E crit damage on second attack increased at early ranks.</p>
            <blockquote class="blockquote context">
                Fiora's late game is pretty strong, but she could use some more dueling power in the early game to get there more often. Because, you know, duelist.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/spell/FioraE.png&amp;resize=32:" />E - Bladework</h4>
            
                <span class="attribute">CRIT DAMAGE ON SECOND ATTACK</span> <span class="attribute-before">140/155/170/185/200%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">160/170/180/190/200%</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/garen/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Garen.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-garen"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/garen/">Garen</a></h3>
            <p class="summary">Q damage decreased at later ranks.</p>
            <blockquote class="blockquote context">
                Garen's spun his way into top lane dominance as of late, and Q's early game damage leaves opponents with few opportunities to trade well.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/spell/GarenQ.png&amp;resize=32:" />Q - Decisive Strike</h4>
            
                <span class="attribute">BASE DAMAGE</span> <span class="attribute-before">30/65/100/135/170</span> <span class="change-indicator">⇒</span> <span class="attribute-after">30/60/90/120/150</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/irelia/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Irelia.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-irelia"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/irelia/">Irelia</a></h3>
            <p class="summary">Q damage bonus to minions increased.</p>
            <blockquote class="blockquote context">
                We're putting some laning functionality back into Irelia's Q.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/spell/IreliaQ.png&amp;resize=32:" />Q - Bladesurge</h4>
            
                <span class="attribute">INCREASED DAMAGE TO MINIONS</span> <span class="attribute-before">70%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">100%</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kassadin/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Kassadin.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-kassadin"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kassadin/">Kassadin</a></h3>
            <p class="summary">R cooldown decreased at early ranks.</p>
            <blockquote class="blockquote context">
                Touching Kassadin's late game is always risky, but he has room for some more early-mid game strength.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/spell/RiftWalk.png&amp;resize=32:" />R - Riftwalk</h4>
            
                <span class="attribute">COOLDOWN</span> <span class="attribute-before">6/4/2 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">5/3.5/2 seconds</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kayn/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Kayn.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-kayn"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kayn/">Kayn</a></h3>
            <p class="summary">E duration increased early. Shadow E movement speed increased.</p>
            <blockquote class="blockquote context">
                Kayn, especially as Shadow Assassin, is struggling to stay competitive with other junglers. This buff should help him move around the map (and through terrain) and extend his opportunities to pick up kills.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/spell/KaynE.png&amp;resize=32:" />E - Shadow Step</h4>
            
                <span class="attribute">DURATION</span> <span class="attribute-before">5/6/7/8/9 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">7/7.5/8/8.5/9 seconds</span>
            
            
                <span class="attribute">SHADOW ASSASSIN BONUS MOVEMENT SPEED</span> <span class="attribute-before">70%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">80%</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/masteryi/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/MasterYi.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-masteryi"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/masteryi/">Master Yi</a></h3>
            <p class="summary">W cooldown decreased; damage reduction increased early.</p>
            <blockquote class="blockquote context">
                Meditate can be a strong defensive tool, but it’s often underappreciated by players who use it primarily for the heal. We're giving it a small buff to encourage its use during (rather than after) combat.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/spell/Meditate.png&amp;resize=32:" />W - Meditate</h4>
            
                <span class="attribute">COOLDOWN</span> <span class="attribute-before">35 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">28 seconds</span>
            
            
                <span class="attribute">DAMAGE REDUCTION</span> <span class="attribute-before">50/55/60/65/70%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">60/62.5/65/67.5/70%</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rengar/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Rengar.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-rengar"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rengar/">Rengar</a></h3>
            <p class="summary">R cooldown decreased early.</p>
            <blockquote class="blockquote context">
                We want to help Rengar feel powerful, but we're also trying to tone down upfront damage in League overall. Because of this, we’re giving Rengar more chances to surprise his opponents rather than boosting his damage when he does.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/spell/RengarR.png&amp;resize=32:" />R - Thrill of the Hunt</h4>
            
                <span class="attribute">COOLDOWN</span> <span class="attribute-before">130/100/70 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">110/90/70 seconds</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/varus/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Varus.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-varus"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/varus/">Varus</a></h3>
            <p class="summary">Base health decreased; health growth increased.</p>
            <blockquote class="blockquote context">
                As a marksman with long-ranged poke, Varus should be easier to kill when opponents close the gap.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
            
                <span class="attribute">HEALTH</span> <span class="attribute-before">549</span> <span class="change-indicator">⇒</span> <span class="attribute-after">499</span>
            
            
                <span class="attribute">HEALTH GROWTH</span> <span class="attribute-before">86</span> <span class="change-indicator">⇒</span> <span class="attribute-after">89</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/wukong/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/MonkeyKing.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-wukong"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/wukong/">Wukong</a></h3>
            <p class="summary">Now has level 1 bonus attack speed.</p>
            <blockquote class="blockquote context">
                Wukong is far from the king of the jungle after the most recent round of changes. A boost to his early attack speed should help his early clears and make him more consistent on the map.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
            
                <span class="attribute">BONUS ATTACK SPEED AT LEVEL 1</span> <span class="attribute-before">0%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">8%</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/yorick/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Yorick.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-yorick"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/yorick/">Yorick</a></h3>
            <p class="summary">Mist Walker damage decreased.</p>
            <blockquote class="blockquote context">
                Top laners have unearthed Yorick as a dominant pick, in part due to the threat of his Mist Walkers. Players who understand the Mist Walkers' behavior and actively play around it avoid a lot of damage, while players who don't find themselves digging their own graves. We're toning down the damage of Mist Walkers to decrease his low level pubstomp potential.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title">Mist Walkers</h4>
            
                <span class="attribute">ATTACK DAMAGE GROWTH (LEVELS 2-7)</span> <span class="attribute-before">3</span> <span class="change-indicator">⇒</span> <span class="attribute-after">1</span>
            
            
                <span class="attribute">ATTACK DAMAGE GROWTH (LEVELS 8-13)</span> <span class="attribute-before">5</span> <span class="change-indicator">⇒</span> <span class="attribute-after">6</span>
            
            
                <span class="attribute">ATTACK DAMAGE GROWTH (LEVELS 14 )</span> <span class="attribute-before">10</span> <span class="change-indicator">⇒</span> <span class="attribute-after">11</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/taric/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/champion/Taric.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-taric"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/taric/">Taric</a></h3>
            <p class="summary">Adaptive damage now defaults to physical.</p>
            <blockquote class="blockquote context">
                Taric's passive means he benefits a decent amount from his basic attacks.
            </blockquote>
            
                <span class="attribute">ADAPTIVE DAMAGE</span> <span class="attribute-after">Now defaults to physical if Taric has no bonus attack damage or ability power</span>
            
        
    

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<header class="header-primary"><h2 id="patch-items">Items</h2>
</header>
    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/item/3095.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-Stormrazor"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Stormrazor</a></h3>
            <p class="summary">Guaranteed crit damage decreased below 30% crit. Attack speed increased and attack damage decreased.</p>
            <blockquote class="blockquote context">
                The high amount of upfront damage in the game is something we've been looking to dial back. Last patch we trimmed a lot of the burst damage from various runes; this patch we're looking at items.
            </blockquote>
            
                <span class="attribute">CRITICAL STRIKE MODIFIER</span> <span class="attribute-before">160-200% (at 0-30% crit chance)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">140-200% (at 0-30% crit chance)</span>
            
            
                <span class="attribute">ATTACK SPEED</span> <span class="attribute-before">25%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">35%</span>
            
            
                <span class="attribute">ATTACK DAMAGE</span> <span class="attribute-before">65</span> <span class="change-indicator">⇒</span> <span class="attribute-after">60</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.16.1/img/item/3147.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-Duskblade"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Duskblade</a></h3>
            <p class="summary">Proc damage decreased. Lethality increased.</p>
            <blockquote class="blockquote context">
                The high amount of upfront damage in the game is something we've been looking to dial back. Last patch we trimmed a lot of the burst damage from various runes; this patch we're looking at items.
            </blockquote>
            
                <span class="attribute">PROC DAMAGE</span> <span class="attribute-before">30-200 (at levels 1-18)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">30-150 damage (at levels 1-18)</span>
            
            
                <span class="attribute">LETHALITY</span> <span class="attribute-before">18</span> <span class="change-indicator">⇒</span> <span class="attribute-after">21</span>
            
        
    

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<header class="header-primary"><h2 id="patch-summoner-spells">Summoner Spells</h2>
</header>
    
        
            <blockquote class="blockquote context">
                Changed a service related to summoner spell configuration. If you haven’t played a particular queue in a couple of months, your summoner spells in that queue may reset to Heal/Ghost. Just a heads up!
            </blockquote>
        
    

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<header class="header-primary"><h2 id="patch-bugfixes">Bugfixes</h2>
</header>
    
        
            <ul><li>Fixed a bug where Phantom Dancer's Spectral Waltz passive would sometimes not trigger</li>
                <li>Fixed a bug where Akali's <strong>R - Perfect Execution</strong> dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each</li>
                <li>Maokai <strong>R - Nature's Grasp</strong>'s sfx now correctly line up with the ability's duration.</li>
                <li>Fixed a bug where ranged attacks and targeted projectiles would have their VFX appear from the champion's last seen location, if they were not currently in vision</li>
                <li

4fc3

Deep Sea Nami no longer leaves her spine behind while moving during her recall animation.

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<header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins &amp; Chromas</h2>
</header>
    
        
            <p class="summary">The following skins will be released this patch. Grab the <a rel="nofollow" href="https://na.leagueoflegends.com/en/featured/league-displays">League Displays app</a> for full-res splash!</p>
            
                
                    <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/august/patch817/Urgot_HighNoon_Splash.jpg" title=""><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/august/patch817/Urgot_HighNoon_Splash.jpg&amp;resize=256:" /></a></span>
                    <h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/august/patch817/Urgot_HighNoon_Splash.jpg"></a>Urgot High Noon</h4>
                
                
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                    <h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/august/patch817/Thresh_HighNoon_Splash.jpg"></a>Thresh High Noon</h4>
                
                
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                <p class="summary">The following chromas will be released this patch:</p>
                
                    
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