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Patch Highlights
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<header class="header-primary"><h2 id="patch-champions">Champions</h2>
</header>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aatrox/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Aatrox.png&resize=64:" /></a>
<h3 class="change-title" id="patch-aatrox"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aatrox/">Aatrox</a></h3>
<p class="summary">Base health decreased. Q base damage decreased. E recharge rate decreased early, increased later. R bonus attack damage increased. Q timer freezes while reviving.</p>
<blockquote class="blockquote context">
Now that Aatrox players have gotten some games under their belt and mastered his pretty unique spells, it turns out he's pretty strong, especially in lane. We're pulling some of his early game power in exchange for some more late-game consistency.
</blockquote>
<hr class="divider" /><h4 class="change-detail-title">General</h4>
<span class="attribute"><span class="new">new</span>BANNER OF....</span> <span class="attribute-after">In addition to switching Aatrox's sword stance, toggling CTRL 5 now unfurls banner-style wings</span>
<hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
<span class="attribute">HEALTH</span> <span class="attribute-before">610</span> <span class="change-indicator">⇒</span> <span class="attribute-after">580</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/AatroxQ.png&resize=32:" />Q - The Darkin Blade</h4>
<span class="attribute">BASE DAMAGE</span> <span class="attribute-before">20/35/50/65/80</span> <span class="change-indicator">⇒</span> <span class="attribute-after">10/25/40/55/70</span>
<span class="attribute">Q2 DAMAGE</span> <span class="attribute-after">125% of Q1 damage <em>(unchanged)</em></span>
<span class="attribute">Q3 DAMAGE</span> <span class="attribute-after">150% of Q1 damage <em>(unchanged)</em></span>
<span class="attribute">SWEET SPOT DAMAGE</span> <span class="attribute-after">150% of Q1, Q2, or Q3 damage <em>(unchanged)</em></span>
<span class="attribute">DAMAGE TO MINIONS</span> <span class="attribute-before">65-100% (at levels 1-18) of base damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">50-100% (at levels 1-18) of base damage</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/AatroxE.png&resize=32:" />E - Umbral Dash</h4>
<span class="attribute">RECHARGE RATE</span> <span class="attribute-before">20/18/16/14/12 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">24/20/16/12/8 seconds</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/AatroxR.png&resize=32:" />R - World Ender</h4>
<span class="attribute">BONUS ATTACK DAMAGE</span> <span class="attribute-before">20% total attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">20/22.5/25% total attack damage</span>
<span class="attribute"><span class="new">new</span>PAUSING THE APOCALYPSE</span> <span class="attribute-after">Q's recast timer is now frozen while reviving</span>
<hr class="divider" /><h4 class="change-detail-title">Mid-Patch 8.13 Updates</h4>
<p class="summary">These changes went live partway through 8.13.</p>
<span class="attribute">Q1 LENGTH</span> <span class="attribute-before">625</span> <span class="change-indicator">⇒</span> <span class="attribute-after">650</span>
<span class="attribute">Q1 WIDTH</span> <span class="attribute-before">175</span> <span class="change-indicator">⇒</span> <span class="attribute-after">200</span>
<span class="attribute">Q2 LENGTH</span> <span class="attribute-before">500</span> <span class="change-indicator">⇒</span> <span class="attribute-after">525 (sweet spot size unchanged)</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/fizz/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Fizz.png&resize=64:" /></a>
<h3 class="change-title" id="patch-fizz"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/fizz/">Fizz</a></h3>
<p class="summary">W no longer deals bonus damage against primed targets. W base damage increased. W now grants on-hit damage if empowered attack does not kill its target.</p>
<blockquote class="blockquote context">
The mark-priming mechanic on Fizz's W was unsatisfying, asking players to hold one of their damage tools until later. As an assassin, his role is to lay down damage quickly and get out, which made that wait feel particularly awkward. We're removing the priming mechanic, and bringing back an on-hit buff on the active, but keeping the cooldown reset on kills. The new W still does damage over a longer period of time, but more of that damage is front-loaded so Fizz players can more quickly make like a trident and stab.
</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/FizzW.png&resize=32:" /><span class="updated">updated</span>W - Seastone Trident</h4>
<p class="summary">Fizz's next basic attack deals bonus damage. If it kills a unit, W's cooldown and mana cost are partially refunded. If it doesn't, Fizz's subsequent basic attacks are empowered for 5 seconds.</p>
<span class="attribute">EMPOWERED ATTACK DAMAGE</span> <span class="attribute-before">20/30/40/50/60 ( 0.4 ability power)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">40/50/60/70/80 ( 0.4 ability power)</span>
<span class="attribute">ATTACK RESET?</span> <span class="attribute-after">Yes <em>(unchanged)</em></span>
<span class="attribute">COOLDOWN</span> <span class="attribute-before">10/9.5/9/8.5/8 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">7/6.5/6/5.5/5 seconds</span>
<span class="attribute">COST</span> <span class="attribute-after">30/40/50/60/70 mana <em>(unchanged)</em></span>
<span class="attribute">REFUND ON KILL</span> <span>W's cooldown resets to 1 second and Fizz is refunded</span> <span class="attribute-before">20/28/36/42/50 mana</span> <span class="change-indicator">⇒</span> <span class="attribute-after">20/28/36/44/52 mana</span>
<span class="attribute">DAMAGE BUFF ON NON-KILL</span> <span class="attribute-after">10/15/20/25/30 ( 0.3 ability power) on-hit damage for 5 seconds</span>
<span class="attribute">PASSIVE BLEED</span> <span class="attribute-after">20/30/40/50/60 ( 0.4 ability power) over 3 seconds <em>(unchanged)</em></span>
<span class="attribute">LESS STABBY</span> <span class="attribute-after">W's passive bleed no longer applies to targets Fizz passes through during Q's dash or to targets hit by R's fish or shark</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jinx/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Jinx.png&resize=64:" /></a>
<h3 class="change-title" id="patch-jinx"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jinx/">Jinx</a></h3>
<p class="summary">Base health increased. Health growth decreased.</p>
<blockquote class="blockquote context">
Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.
</blockquote>
<hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
<span class="attribute">HEALTH</span> <span class="attribute-before">531</span> <span class="change-indicator">⇒</span> <span class="attribute-after">581</span>
<span class="attribute">HEALTH GROWTH</span> <span class="attribute-before">88</span> <span class="change-indicator">⇒</span> <span class="attribute-after">84</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/karma/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Karma.png&resize=64:" /></a>
<h3 class="change-title" id="patch-karma"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/karma/">Karma</a></h3>
<p class="summary">Base mana regen increased; growth decreased. Base armor increased; Q splash radius increased. Empowered detonation damage decreased at early ranks.</p>
<blockquote class="blockquote context">
Support Karma is struggling hard at most skill levels, but at this point a straight buff might push her too high up in organized play. We're upping her baseline spellcasting and durability, but pulling back some of her waveclear to keep her from becoming overbearing at the highest levels of play.
</blockquote>
<hr class="divider" /><h4 class="change-detail-title">Base stats</h4>
<span class="attribute">MANA REGEN</span> <span class="attribute-before">8.5 mana per 5 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">11.5 mana per 5 seconds</span>
<span class="attribute">MANA REGEN GROWTH</span> <span class="attribute-before">0.8 mana per 5 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.5 mana per 5 seconds</span>
<span class="attribute">BASE ARMOR</span> <span class="attribute-before">20.4</span> <span class="change-indicator">⇒</span> <span class="attribute-after">26</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/KarmaQ.png&resize=32:" />Q - Inner Flame</h4>
<span class="attribute">SPLASH RADIUS</span> <span class="attribute-before">250</span> <span class="change-indicator">⇒</span> <span class="attribute-after">280</span>
<span class="attribute">SOULFLARE DETONATION DAMAGE</span> <span class="attribute-before">50/150/250/350 (at Mantra levels 1/2/3/4)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">35/140/245/350 (at Mantra levels 1/2/3/4)</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sion/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Sion.png&resize=64:" /></a>
<h3 class="change-title" id="patch-sion"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sion/">Sion</a></h3>
<p class="summary">Q base damage and damage ratio increased at later ranks.</p>
<blockquote class="blockquote context">
Sion's last round of nerfs was necessary while Banner of Command was the top pick for top laners. Now that the item has been removed from the game, he's landing on the weak side.
</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/SionQ.png&resize=32:" />Q - Decimating Smash</h4>
<span class="attribute">BASE DAMAGE</span> <span class="attribute-before">30/47.5/65/82.5/100</span> <span class="change-indicator">⇒</span> <span class="attribute-after">30/50/70/90/110</span>
<span class="attribute">DAMAGE RATIO</span> <span class="attribute-before">0.45/0.50/0.55/0.6/0.65 total attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.45/0.525/0.6/0.675/0.75 total attack damage</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/twitch/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Twitch.png&resize=64:" /></a>
<h3 class="change-title" id="patch-twitch"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/twitch/">Twitch</a></h3>
<p class="summary">Base health increased. Health growth decreased.</p>
<blockquote class="blockquote context">
Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.
</blockquote>
<hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
<span class="attribute">HEALTH</span> <span class="attribute-before">542</span> <span class="change-indicator">⇒</span> <span class="attribute-after">582</span>
<span class="attribute">HEALTH GROWTH</span> <span class="attribute-before">87</span> <span class="change-indicator">⇒</span> <span class="attribute-after">84</span>
<h3 class="change-title" id="patch-mid-patch-8.13-updates">Mid-Patch 8.13 Updates</h3>
<blockquote class="blockquote context">
Because last patch was three weeks long (compared to our usual two weeks), we put out a larger balance update than usual in the interim. We're reposting those changes in this patch to make sure you've seen them.
</blockquote>
<h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Aatrox.png&resize=32:" />Aatrox</h4>
<span class="attribute">SEE ABOVE</span> <span class="attribute-after">See above</span>
<h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Caitlyn.png&resize=32:" />Caitlyn</h4>
<span class="attribute">HEADSHOT DAMAGE</span> <span class="attribute-before">50% ( 100% crit chance) total attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">50-100% (at levels 1/7/13) ( 125% crit chance) total attack damage</span>
<h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Tristana.png&resize=32:" />Tristana</h4>
<span class="attribute">Q ATTACK SPEED</span> <span class="attribute-before">30/50/70/90/110%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">50/65/80/95/110%</span>
<span class="attribute">E COST</span> <span class="attribute-before">70/75/80/85/90 mana</span> <span class="change-indicator">⇒</span> <span class="attribute-after">50/55/60/65/70 mana</span>
<h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Varus.png&resize=32:" />Varus</h4>
<span class="attribute">Q MINIMUM DAMAGE RATIO</span> <span class="attribute-before">1.0 total attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">1.1 total attack damage</span>
<span class="attribute">Q MAXIMUM DAMAGE RATIO</span> <span class="attribute-before">1.5 total attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">1.65 total attack damage</span>
<span class="attribute">W ON-HIT DAMAGE</span> <span class="attribute-before">5/9/13/17/21</span> <span class="change-indicator">⇒</span> <span class="attribute-after">7/10.5/14/17.5/21</span>
<span class="attribute">W STACK POP DAMAGE</span> <span class="attribute-before">2/2.75/3.5/4.25/5% target's maximum health per stack</span> <span class="change-indicator">⇒</span> <span class="attribute-after">3/3.5/4/4.5/5% target's maximum health per stack</span>
<h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Nocturne.png&resize=32:" />Nocturne</h4>
<span class="attribute">BASE ATTACK DAMAGE</span> <span class="attribute-before">65</span> <span class="change-indicator">⇒</span> <span class="attribute-after">62</span>
<span class="attribute">R DAMAGE RATIO</span> <span class="attribute-before">1.5 bonus attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">1.2 bonus attack damage</span>
<h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Taliyah.png&resize=32:" />Taliyah</h4>
<span class="attribute">PASSIVE MOVEMENT SPEED</span> <span class="attribute-before">30-45%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">20-45%</span>
<span class="attribute">Q COOLDOWN</span> <span class="attribute-before">9/7.5/6/4.5/3 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">11/9/7/5/3 seconds</span>
<h3 class="change-title" id="patch-sfx-updates">SFX Updates</h3>
<p class="summary">Updated the SFX for a few champions.</p>
<span class="attribute">KENNEN</span> <span class="attribute-after">New SFX on entire kit</span>
<span class="attribute">LEE SIN</span> <span class="attribute-after">Updated mixing and mastering for current SFX</span>
<span class="attribute">KOG'MAW</span> <span class="attribute-after">Updated mixing and mastering for current SFX</span>
<span class="attribute">JARVAN IV</span> <span class="attribute-after">Updated mixing and mastering for current SFX</span>
<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-simple-buffs">Simple Buffs</h2>
</header>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ahri/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Ahri.png&resize=64:" /></a>
<h3 class="change-title" id="patch-ahri"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ahri/">Ahri</a></h3>
<p class="summary">E mana cost decreased. E charm duration increased early.</p>
<blockquote class="blockquote context">
Picking opponents off with her mobility and Charm is Ahri's core pattern, so we want to make sure that Charm feels appropriately impactful, even early on.
</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/AhriSeduce.png&resize=32:" />E - Charm</h4>
<span class="attribute">COST</span> <span class="attribute-before">85 mana</span> <span class="change-indicator">⇒</span> <span class="attribute-after">70 mana</span>
<span class="attribute">CHARM DURATION</span> <span class="attribute-before">1/1.25/1.5/1.75/2 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">1.4/1.55/1.7/1.85/2 seconds</span>
</di
8000
v>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/cassiopeia/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Cassiopeia.png&resize=64:" /></a>
<h3 class="change-title" id="patch-cassiopeia"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/cassiopeia/">Cassiopeia</a></h3>
<p class="summary">Q base damage increased late. Q damage ratio increased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/CassiopeiaQ.png&resize=32:" />Q - Noxious Blast</h4>
<span class="attribute">BASE DAMAGE</span> <span class="attribute-before">75/120/165/210/255</span> <span class="change-indicator">⇒</span> <span class="attribute-after">75/125/175/225/275</span>
<span class="attribute">DAMAGE RATIO</span> <span class="attribute-before">0.7 ability power</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.8 ability power</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/corki/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Corki.png&resize=64:" /></a>
<h3 class="change-title" id="patch-corki"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/corki/">Corki</a></h3>
<p class="summary">E base damage and resistance reduction per stack increased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/GGun.png&resize=32:" />E - Gatling Gun</h4>
<span class="attribute">BASE DAMAGE</span> <span class="attribute-before">80/140/200/260/320</span> <span class="change-indicator">⇒</span> <span class="attribute-after">120/170/220/270/320</span>
<span class="attribute">RESISTANCE REDUCTION PER STACK</span> <span class="attribute-before">0.5/1/1.5/2/2.5</span> <span class="change-indicator">⇒</span> <span class="attribute-after">1/1.375/1.75/2.125/2.5</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/elise/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Elise.png&resize=64:" /></a>
<h3 class="change-title" id="patch-elise"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/elise/">Elise</a></h3>
<p class="summary">Health growth increased.</p>
<hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
<span class="attribute">HEALTH GROWTH</span> <span class="attribute-before">85</span> <span class="change-indicator">⇒</span> <span class="attribute-after">93</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/nasus/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Nasus.png&resize=64:" /></a>
<h3 class="change-title" id="patch-nasus"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/nasus/">Nasus</a></h3>
<p class="summary">Passive lifesteal increased early.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/passive/Nasus_Passive.png&resize=32:" />Passive - Soul Eater</h4>
<span class="attribute">LIFESTEAL</span> <span class="attribute-before">10/15/20% (at levels 1/7/13)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">12/18/24% (at levels 1/7/13)</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/pantheon/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Pantheon.png&resize=64:" /></a>
<h3 class="change-title" id="patch-pantheon"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/pantheon/">Pantheon</a></h3>
<p class="summary">Bonus attack speed at level 1 added. W base damage increased.</p>
<blockquote class="blockquote context">
Attack speed should help Pantheon's jungle without pushing his top lane up too much.
</blockquote>
<hr class="divider" /><h4 class="change-detail-title">Base stats</h4>
<span class="attribute">BONUS ATTACK SPEED AT LEVEL 1</span> <span class="attribute-before">0%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">8%</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/PantheonW.png&resize=32:" />W - Aegis of Zeonia</h4>
<span class="attribute">BASE DAMAGE</span> <span class="attribute-before">50/75/100/125/150</span> <span class="change-indicator">⇒</span> <span class="attribute-after">60/85/110/135/160</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/reksai/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/RekSai.png&resize=64:" /></a>
<h3 class="change-title" id="patch-reksai"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/reksai/">Rek'Sai</a></h3>
<p class="summary">Q and R damage ratios increased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/RekSaiQ.png&resize=32:" />Q - Queen's Wrath</h4>
<span class="attribute">DAMAGE RATIO</span> <span class="attribute-before">0.4 bonus attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.5 bonus attack damage</span>
<h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/RekSaiQ0.png&resize=32:" />Q - Prey Seeker</h4>
<span class="attribute">DAMAGE RATIO</span> <span class="attribute-before">0.4 bonus attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.5 bonus attack damage</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/RekSaiRWrapper.png&resize=32:" />R - Void Rush</h4>
<span class="attribute">DAMAGE RATIO</span> <span class="attribute-before">1.85 bonus attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">2.0 bonus attack damage</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sivir/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Sivir.png&resize=64:" /></a>
<h3 class="change-title" id="patch-sivir"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sivir/">Sivir</a></h3>
<p class="summary">Q cooldown decreased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/SivirQ.png&resize=32:" />Q - Boomerang Blade</h4>
<span class="attribute">COOLDOWN</span> <span class="attribute-before">9 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">7 seconds</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/velkoz/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Velkoz.png&resize=64:" /></a>
<h3 class="change-title" id="patch-velkoz"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/velkoz/">Vel'Koz</a></h3>
<p class="summary">Q damage ratio increased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/VelkozQ.png&resize=32:" />Q - Plasma Fission</h4>
<span class="attribute">DAMAGE RATIO</span> <span class="attribute-before">0.6 ability power</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.8 ability power</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/vayne/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Vayne.png&resize=64:" /></a>
<h3 class="change-title" id="patch-vayne"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/vayne/">Vayne</a></h3>
<p class="summary">W damage increased late.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/VayneSilveredBolts.png&resize=32:" />W - Silver Bolts</h4>
<span class="attribute">MAXIMUM HEALTH DAMAGE</span> <span class="attribute-before">4/6/8/10/12% target's maximum health</span> <span class="change-indicator">⇒</span> <span class="attribute-after">4/6.5/9/11.5/14% target's maximum health</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/vi/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Vi.png&resize=64:" /></a>
<h3 class="change-title" id="patch-vi"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/vi/">Vi</a></h3>
<p class="summary">Base attack speed increased. R cooldown decreased.</p>
<hr class="divider" /><h4 class="change-detail-title">Base stats</h4>
<span class="attribute">BASE ATTACK SPEED</span> <span class="attribute-before">0.625</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.644</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/ViR.png&resize=32:" />R - Assault and Battery</h4>
<span class="attribute">COOLDOWN</span> <span class="attribute-before">130/100/70 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">110/85/60 seconds</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/viktor/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Viktor.png&resize=64:" /></a>
<h3 class="change-title" id="patch-viktor"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/viktor/">Viktor</a></h3>
<p class="summary">W cast range increased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/ViktorGravitonField.png&resize=32:" />W - Gravity Field</h4>
<span class="attribute">CAST RANGE</span> <span class="attribute-before">700</span> <span class="change-indicator">⇒</span> <span class="attribute-after">800</span>
<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-simple-nerfs">Simple Nerfs</h2>
</header>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/drmundo/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/DrMundo.png&resize=64:" /></a>
<h3 class="change-title" id="patch-drmundo"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/drmundo/">Dr. Mundo</a></h3>
<p class="summary">Q health refund decreased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/InfectedCleaverMissileCast.png&resize=32:" />Q - Infected Cleaver</h4>
<span class="attribute">HEALTH COST REFUND ON HIT</span> <span class="attribute-before">50%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">40% <em>(still doubled on kill)</em></span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rakan/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Rakan.png&resize=64:" /></a>
<h3 class="change-title" id="patch-rakan"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rakan/">Rakan</a></h3>
<p class="summary">Q cooldown increased late. R cooldown increased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/RakanQ.png&resize=32:" />Q - Gleaming Quill</h4>
<span class="attribute">COOLDOWN</span> <span class="attribute-before">12/10.5/9/7.5/6 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">12/11/10/9/8 seconds</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/RakanR.png&resize=32:" />R - The Quickness</h4>
<span class="attribute">COOLDOWN</span> <span class="attribute-before">120/100/80 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">130/110/90 seconds</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sejuani/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Sejuani.png&resize=64:" /></a>
<h3 class="change-title" id="patch-sejuani"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sejuani/">Sejuani</a></h3>
<p class="summary">R stun duration decreased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/SejuaniR.png&resize=32:" />R - Glacial Prison</h4>
<span class="attribute">MAX STUN DURATION</span> <span class="attribute-before">2 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">1.5 seconds</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/shen/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Shen.png&resize=64:" /></a>
<h3 class="change-title" id="patch-shen"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/shen/">Shen</a></h3>
<p class="summary">Q slow decreased early.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/ShenQ.png&resize=32:" />Q - Twilight Assault</h4>
<span class="attribute">SLOW</span> <span class="attribute-before">35%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">15/20/25/30/35%</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/swain/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Swain.png&resize=64:" /></a>
<h3 class="change-title" id="patch-swain"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/swain/">Swain</a></h3>
<p class="summary">R explosion damage ratio decreased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/SwainR.png&resize=32:" />R - Demon Flare</h4>
<span class="attribute">MAX EXPLOSION DAMAGE RATIO</span> <span class="attribute-before">1.35 ability power</span> <span class="change-indicator">⇒</span> <span class="attribute-after">1.05 ability power</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/talon/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Talon.png&resize=64:" /></a>
<h3 class="change-title" id="patch-talon"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/talon/">Talon</a></h3>
<p class="summary">W return damage decreased late.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/TalonW.png&resize=32:" />W - Rake</h4>
<span class="attribute">INCOMING DAMAGE</span> <span class="attribute-before">70/95/120/145/170</span> <span class="change-indicator">⇒</span> <span class="attribute-after">70/85/100/115/130</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/wukong/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/MonkeyKing.png&resize=64:" /></a>
<h3 class="change-title" id="patch-wukong"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/wukong/">Wukong</a></h3>
<p class="summary">E base damage decreased late.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/MonkeyKingNimbus.png&resize=32:" />E - Nimbus Strike</h4>
<span class="attribute">BASE DAMAGE</span> <span class="attribute-before">65/110/155/200/245</span> <span class="change-indicator">⇒</span> <span class="attribute-after">65/100/135/170/205</span>
<a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zoe/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/champion/Zoe.png&resize=64:" /></a>
<h3 class="change-title" id="patch-zoe"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zoe/">Zoe</a></h3>
<p class="summary">W base damage decreased late. W damage ratio decreased.</p>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/ZoeW.png&resize=32:" />W - Spell Thief</h4>
<span class="attribute">BASE DAMAGE</span> <span class="attribute-before">75/120/165/210/255</span> <span class="change-indicator">⇒</span> <span class="attribute-after">75/105/135/165/195</span>
<span class="attribute">DAMAGE RATIO</span> <span class="attribute-before">0.65 ability power</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.55 ability power</span>
<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-items">Items</h2>
</header>
<h3 class="change-title" id="patch-jungle-items">Jungle Items</h3>
<p class="summary">If you have the most individual total gold on your team, lane minions kills grant less gold.</p>
<blockquote class="blockquote context">
Jungle funneling tends to be a very passive and unengaging strategy, largely rooted in avoiding conflict. This is subverting a lot of normal laning patterns, so we're looking to significantly nerf the strategy. We'll be pursuing cleaner system solutions to the problem in preseason, but for now we're just trying to decrease the viability of funneling.
</blockquote>
<h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/item/1041.png&resize=32:" />Hunter's Machete/Hunter's Talisman</h4>
<span class="attribute"><span class="new">new</span>MONSTER HUNTER</span> <span class="attribute-after">If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.</span>
<h3 class="change-title" id="patch-mid-patch-8.13-updates">Mid-Patch 8.13 Updates</h3>
<blockquote class="blockquote context">
Because last patch was three weeks long (compared to our usual two weeks), we put out a larger micropatch in the interim than usual. We're reposting those changes in this patch to make sure you've seen them.
</blockquote>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/item/3095.png&resize=32:" />Stormrazor</h4>
<span class="attribute">BUILD PATH</span> <span class="attribute-before">BF Sword Pickaxe Dagger 725 gold</span> <span class="change-indicator">⇒</span> <span class="attribute-after">BF Sword Pickaxe Dagger Dagger 425 gold</span>
<span class="attribute">TOTAL COST</span> <span class="attribute-after">3200 gold <em>(unchanged)</em></span>
<span class="attribute">CRIT DAMAGE</span> <span class="attribute-before">160-200% (at 0-60% crit chance)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">160-200% (at 0-30% crit chance)</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/item/1051.png&resize=32:" />Brawler's Gloves</h4>
<span class="attribute">COST</span> <span class="attribute-before">600 gold</span> <span class="change-indicator">⇒</span> <span class="attribute-after">400 gold</span>
<hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.13.1/img/item/3086.png&resize=32:" />Zeal</h4>
<span class="attribute">COMBINE COST</span> <span class="attribute-before">400 gold</span> <span class="change-indicator">⇒</span> <span class="attribute-after">600 gold</span>
<span class="attribute">TOTAL COST</span> <span class="attribute-after">1300 gold <em>(unchanged)</em></span>
<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-summoner-spells">Summoner Spells</h2>
</header>
<img src="https://am-a.akamaihd.net/image?f=https://ddragon.leagueoflegends.com/cdn/8.13.1/img/spell/SummonerTeleport.png&resize=64:" style="width:64px" />
<h3 class="change-title" id="patch-teleport"> Teleport</h3>
<p class="summary">Cooldown increased.</p>
<blockquote class="blockquote context">
Teleport has emerged as a dominant summoner spell in most lanes. This is particularly problematic bot lane, where it's often taken on champions who simply wish to avoid conflict in the laning phase and scale into the late game. For now, we're increasing the cooldown to give combat summoners a longer window in which to punish Teleport users.
</blockquote>
<span class="attribute">BASE COOLDOWN</span> <span class="attribute-before">300 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">360 seconds</span>
<span class="attribute">CANCELED COOLDOWN</span> <span class="attribute-before">200 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">240 seconds</span>
<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-runes">Runes</h2>
</header>
<img src="https://am-a.akamaihd.net/image?f=https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Precision/Conqueror/Conqueror.png&resize=64:" style="width:64px;" /><h3 id="conqueror">Conqueror</h3>
<p class="summary">Bonus attack damage decreased.</p>
<blockquote class="blockquote context">
Conqueror has been crowding out other keystone options for fighters, as well as room for non-fighter champions in top lane. Reducing some of its laning strength should give other keystones (and champions) more ability to fight back.
</blockquote>
<span class="attribute">BONUS ATTACK DAMAGE</span> <span class="attribute-before">10-35 (at levels 1-18)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">6-35 (at levels 1-18)</span>
<img src="https://am-a.akamaihd.net/image?f=https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Domination/GhostPoro/GhostPoro.png&resize=64:" style="width:64px;" />
<h3 id="Ghost Poro"> Ghost Poro</h3>
<p class="summary">Ghost Poro now requires an active placement.</p>
<span class="attribute"><span class="new">new</span>DELIBERATE HAUNTING</span> <span class="attribute-after">After 1 second in brush, your current trinket becomes a ghost poro item, which may be used to place ghost poro</span>
<span class="attribute"><span class="updated">updated</span>SPOOKY SPOOKY</span> <span class="attribute-after">While either you or your ghost poro is anywhere in enemy territory (past the river), gain 5-20 (based on level) ability power or 3-12 bonus attack damage, adaptive.</span>
<img src="https://am-a.akamaihd.net/image?f=https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Domination/ZombieWard/ZombieWard.png&resize=64:" style="width:64px;" />
<h3 id="Zombie Ward"> Zombie Ward</h3>
<p class="summary">Zombie Wards no longer spawn from friendly wards which time out. Damaging a champion after destroying a ward inflicts bonus damage.</p>
<span class="attribute"><span class="new">new</span>WARD'S REVENGE</span> <span class="attribute-after">Damaging a champion after destroying a ward inflicts 30-90 (at levels 1-18) bonus magic damage</span>
<span class="attribute"><span class="updated">updated</span>FRIENDLY BURIAL</span> <span class="attribute-after">Zombie Wards now only spawn from enemy wards killed, not also friendly wards which time out.</span>
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<header class="header-primary"><h2 id="patch-cursor-update">Cursor Update</h2>
</header>
<img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/Cursor_Update.jpg" />
<p class="summary">(Left to right, top row: Default Cursor, Ally Hover, Enemy Hover, Enemy Hover - Colorblind)<br />(Left to right, bottom row: Target, Ward Bush Target Ally, Attack Move Target Enemy)</p>
<blockquote class="blockquote context">
After nine and a half years, we’re updating the in-game cursor! It’s got all the same functionality as the bronze gauntlet we've worn for years but with a bunch of improvements.
</blockquote>
<span class="attribute">NEW</span> <span class="attribute-after">All cursor states have been updated (see above for some of the most common)</span>
<span class="attribute">SHAPE</span> <sp
8000
an class="attribute-after">Cleaner and simpler, so it's easier to track as it moves across your screen
<span class="attribute">COLORS</span> <span class="attribute-after">Adjusted across all states prevent blending in with the map or with particles in chaotic team fights</span>
<span class="attribute">SCALABLE</span> <span class="attribute-after">Can now be scaled up and down in the Options > Interface menu. Great for 4K resolutions!</span>
<span class="attribute">NOSTALGIA</span> <span class="attribute-after">You can still switch back to the old cursor via a toggle in the Options > Interface menu</span>
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<header class="header-primary"><h2 id="patch-champ-select">Champ Select</h2>
</header>
<p class="summary">Failing to ban a champion no longer kicks you from champ select. This change went live during 8.13.</p>
<blockquote class="blockquote context">
It’s a bit harsh to break up a champ select lobby on a missed ban selection, so instead, failing to ban a champion will default to “No Ban” and champ select will keep on truckin’. Failing to select a champion for yourself will still incur a dodge.
</blockquote>
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<header class="header-primary"><h2 id="patch-bugfixes">Bugfixes</h2>
</header>
<ul><li>Recurve Bow no longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers</li>
<li>Charm effects now correctly cause Scuttle Crab to take increased damage</li>
<li>Wukong's <strong>W - Decoy</strong> now correctly takes true damage from champions with Conqueror</li>
<li>Fixed a bug where Bone Plating's cooldown was incorrectly reset when revive effects were triggered</li>
<li>Fixed a bug where Bone Plating would cause Zac to revive if all of his <strong>Passive - Cell Division</strong> blobs were killed at the same time</li>
<li>Shields on Star Guardian Ezreal are no longer misplaced during his dancing animation</li>
<li>PROJECT: Leona's <strong>E - Zenith Blade's</strong> VFX no longer pass through Yasuo's <strong>W - Windwall</strong></li>
<li>Meowkai's Laugh SFX no longer stack when the emote is spammed</li>
<li>Skin-specific SFX have been restored for Santa Draven</li>
<li>Dark Waters Diana's <strong>R - Lunar Rush</strong> no longer causes frame drops when used on an enemy from Fog of War</li>
<li>Certain shield particles from items and champion abilities no longer render through terrain during the animation of God-King Darius' <strong>R - Noxian Guillotine</strong></li>
<li>Updates have been made to Pulsefire Twisted Fate to increase gameplay clarity</li>
<li>Hextech / Star Guardian Poppy no longer display base Poppy's VFX when an enemy destroys the <strong>P - Iron Ambassador</strong> buckler</li>
<li>Twisted Fate's <strong>E - Stacked Deck</strong> empowered attacks now correctly deal their bonus damage if Twisted Fate dies while they are traveling</li>
<li>Twisted Fate's <strong>E - Stacked Deck</strong> counter no longer gets confused after he is affected by a revival effect (Guardian Angel, Zilean's <strong>R - Chronoshift</strong>)</li>
</ul>
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<header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2>
</header>
<p class="summary">The following skins will be released this patch. Grab the <a rel="nofollow" href="https://na.leagueoflegends.com/en/featured/league-displays">League Displays app</a> for full-res splashes!</p>
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/DS_Chogath.jpg" title="Dark Star Chogath"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/DS_Chogath.jpg&resize=256:" /></a></span>
<h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/DS_Chogath.jpg">Dark Star Cho'Gath</a></h4>
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/HextechPoppy.jpg" title="Hextech Poppy"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/HextechPoppy.jpg&resize=256:" /></a></span>
<h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/HextechPoppy.jpg">Hextech Poppy</a></h4>
<br />
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/SSG_Splash.jpg" title="SSG Splash"><img style="width:256px" src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/SSG_Splash.jpg&resize=256:" /></a></span>
<h4 class="skin-title content-center"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/SSG_Splash.jpg">
SSG Ezreal<br />
SSG Gnar<br />
SSG Jarvan IV<br />
SSG Rakan<br />
SSG Taliyah<br />
SSG Xayah</a></h4>
<p class="summary">The following emotes will be released this patch:</p>
<span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/814emotes.jpg" title="8.14 Emotes"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/814emotes.jpg&resize=560:" /></a></span>
<h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/july/patch814/814emotes.jpg">Squee/Are You Serious/Now See Here</a></h4>