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Patch 8.12 notes

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Patch Highlights

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Champions

    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/elise/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Elise.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-elise"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/elise/">Elise</a></h3>
    <p class="summary">Human and Spider form movement speed increased. Human W damage increased.</p>
    <blockquote class="blockquote context">We've been watching Elise for a while, but wanted to see how she'd do with the Runic Echoes rework in 8.10 and subsequent buffs in 8.11. She's pretty far below the average Echoes jungler, so the runway's clear for direct buffs.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
    <span class="attribute">HUMAN FORM MOVEMENT SPEED</span>
      <span class="attribute-before">325</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">330</span>
    
    <span class="attribute">SPIDER FORM MOVEMENT SPEED</span>
      <span class="attribute-before">350</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">355</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/EliseHumanW.png&amp;resize=32:" />W - Volatile Spiderling</h4>
    <span class="attribute">BASE DAMAGE</span>
      <span class="attribute-before">55/95/135/175/215</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">60/105/150/195/240</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ezreal/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Ezreal.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-ezreal"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ezreal/">Ezreal</a></h3>
    <p class="summary">Armor decreased.</p>
    <blockquote class="blockquote context">Ez is still running rampant after the scaling nerfs we shipped partway through last patch, so we're making it easier to boot him out of lane without letting him hit his item cost thresholds. In particular, this may leave him stuck on Tear of the
      Goddess (potentially not even that) without damage items for longer.</blockquote>
    <hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
    <span class="attribute">ARMOR</span>
      <span class="attribute-before">25</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">22</span>
    

    <hr class="divider" /><h4 class="change-detail-title">Mid-Patch 8.11 Updates</h4>
    <blockquote class="blockquote context">These went live last patch.</blockquote>
    <span class="attribute">ATTACK DAMAGE GROWTH</span>
      <span class="attribute-before">3.11</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">2.5</span>
    
    <span class="attribute"><strong>PASSIVE - RISING SPELL FORCE</strong> ATTACK SPEED</span>
      <span class="attribute-before">10/12/14% per stack</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">10% per stack at all levels</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kindred/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Kindred.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-kindred"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kindred/">Kindred</a></h3>
    <p class="summary">Attack speed growth increased. Q attack speed increased. E damage increased.</p>
    <blockquote class="blockquote context">Kindred's recently taken losses from both the Rift Scuttler changes and the Zeal item nerfs. We're building on last patch's buffs (focused on adjusting Kindred's early marks to account for the Scuttler changes) with a heavier power-up this time
      around.
    </blockquote>

    <hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
    <span class="attribute">ATTACK SPEED GROWTH</span>
      <span class="attribute-before">2.5%</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">3.5%</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/KindredQ.png&amp;resize=32:" />Q - Dance of Arrows</h4>
    <span class="attribute">BONUS ATTACK SPEED BUFF</span>
      <span class="attribute-before">10%</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">25%</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/KindredEWrapper.png&amp;resize=32:" />E - Mounting Dread</h4>
    <span class="attribute">BASE DAMAGE</span>
      <span class="attribute-before">65/85/105/125/145</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">80/100/120/140/160</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leesin/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/LeeSin.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-leesin"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leesin/">Lee Sin</a></h3>
    <p class="summary">W cooldown decreased. E damage increased.</p>
    <blockquote class="blockquote context">Last patch's buffs didn't go far enough in bringing Lee back up from the Warding Totem changes, so we're giving him a few more buffs.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/BlindMonkWOne.png&amp;resize=32:" />W - Safeguard / Iron Will</h4>
    <span class="attribute">COOLDOWN</span>
      <span class="attribute-before">14 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">12 seconds</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/BlindMonkEOne.png&amp;resize=32:" />E - Tempest</h4>
    <span class="attribute">BASE DAMAGE</span>
      <span class="attribute-before">70/105/140/175/210</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">80/120/160/200/240</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/poppy/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Poppy.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-poppy"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/poppy/">Poppy</a></h3>
    <p class="summary">Passive cooldown decreased late. Q cooldown decreased; ratio increased.</p>
    <blockquote class="blockquote context">Giving Poppy a bit more oomph throughout the game, particularly with aggressive builds.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/passive/Poppy_Passive.png&amp;resize=32:" />Passive - Iron Ambassador</h4>
    <span class="attribute">COOLDOWN</span>
      <span class="attribute-before">16/13/10 seconds (at levels 1/7/13)</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">16/12/8 seconds (at levels 1/7/13)</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/PoppyQ.png&amp;resize=32:" />Q - Hammer Shock</h4>
    <span class="attribute">COOLDOWN</span>
      <span class="attribute-before">9/8/7/6/5 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">8/7/6/5/4 seconds</span>
    
    <span class="attribute">RATIO</span>
      <span class="attribute-before">0.8 bonus attack damage</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">0.9 bonus attack damage <em>(reminder: applies on both cast and detonation)</em></span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rumble/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Rumble.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-rumble"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rumble/">Rumble</a></h3>
    <p class="summary">W shield increased. R damage increased.</p>
    <blockquote class="blockquote context">We're leaning into Rumble's lane bully strengths by making fights more favorable for him and letting him carry that lead more convincingly if he can secure it.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/RumbleShield.png&amp;resize=32:" />W - Scrap Shield</h4>
    <span class="attribute">BASE SHIELD</span>
      <span class="attribute-before">80/110/140/170/200</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">100/130/160/190/220</span>
    
    <span class="attribute">SHIELD RATIO</span>
      <span class="attribute-before">0.4 ability power</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">0.5 ability power</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/RumbleCarpetBomb.png&amp;resize=32:" />R - The Equalizer</h4>
    <span class="attribute">MAX DAMAGE</span>
      <span class="attribute-before">650/925/1200 ( 1.5 ability power) over 5 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">700/1050/1400 ( 1.75 ability power) over 5 seconds</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sejuani/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Sejuani.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-sejuani"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sejuani/">Sejuani</a></h3>
    <p class="summary">Icebreaker deals less damage vs monsters but no longer has a cooldown against them. More units can be frozen. W costs less, now has AP ratios. E damage and ratio increased.</p>
    <blockquote class="blockquote context">Sejuani's been bristling for a buff since her nerfs earlier in the season, so we’re making her early clear healthier and more engaging. We’re also giving her some itemization flexibility by letting her feel good about pickups with AP in their
      stat lines.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/passive/Sejuani_Passive.png&amp;resize=32:" />Passive - Fury of the North</h4>
    <span class="attribute">ICEBREAKER DAMAGE VS MONSTERS</span>
      <span class="attribute-before">400 flat</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">10-20% target's max health (max 300 against epic monsters), matching damage vs other targets</span>
    
    <span class="attribute">ICEBREAKER TARGETS</span>
      <span class="attribute-before">Enemy champions and epic/large monsters</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">Enemy champions, epic/large/medium monsters, super minions, and siege minions <em>(see Permafrost below)</em></span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/SejuaniW.png&amp;resize=32:" />W - Winter's Wrath</h4>
    <span class="attribute">COST</span>
      <span class="attribute-before">80 mana</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">65 mana</span>
    
    <span class="attribute"><span class="new">new</span>FIRST SWING AP RATIO</span>
      <span class="attribute-after">0.2 ability power</span>
    
    <span class="attribute"><span class="new">new</span>SECOND SWING AP RATIO</span>
      <span class="attribute-after">0.6 ability power</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/SejuaniE.png&amp;resize=32:" />E - Permafrost</h4>
    <span class="attribute">FREEZABLE TARGETS</span>
      <span class="attribute-before">Enemy champions and epic/large monsters</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">Enemy champions, epic/large/medium monsters, super minions, and siege minions</span>
    
    <span class="attribute"><span class="removed">removed</span>NON-CHAMPION COOLDOWN</span>
      <span class="attribute-removed">10/9/8 second per-unit cooldown against non-champions</span>
    
    <span class="attribute">DAMAGE</span>
      <span class="attribute-before">20/30/40/50/60</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">30/45/60/75/90</span>
    
    <span class="attribute">RATIO</span>
      <span class="attribute-before">0.3 ability power</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">0.6 ability power</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/taliyah/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Taliyah.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-taliyah"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/taliyah/">Taliyah</a></h3>
    <p class="summary">Q rocks beyond the first deal slightly less damage to champions.</p>
    <blockquote class="blockquote context">When we shipped 8.11, Taliyah landed in a weak spot. We gave her a bunch of buffs partway through the patch, which overcompensated and pushed her too high. So we're reining in one of those mid-patch buffs to a more workable middle ground.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/TaliyahQ.png&amp;resize=32:" />Q - Threaded Volley</h4>
    <span class="attribute">CHAMPION DAMAGE</span>
      <span class="attribute-before">60% for rocks beyond the first</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">50% for rocks beyond the first</span>
    

    <hr class="divider" /><h4 class="change-detail-title">Mid-Patch 8.11 Updates</h4>
    <blockquote class="blockquote context">These went live last patch.</blockquote>
    <span class="attribute">BASE ATTACK DAMAGE</span>
      <span class="attribute-before">56</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">58</span>
    
    <span class="attribute"><strong>Q - THREADED VOLLEY</strong> DAMAGE VS CHAMPIONS</span>
      <span class="attribute-before">40% for rocks beyond the first</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">60% for rocks beyond the first <em>(it's now 50%—see above)</em></span>
    
    <span class="attribute"><strong>E - UNRAVELED EARTH</strong> DASH DAMAGE</span>
      <span class="attribute-before">35/45/55/65/75 ( 0.2 ability power)</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">50/60/70/80/90 ( 0.3 ability power)</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/yorick/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Yorick.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-yorick"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/yorick/">Yorick</a></h3>
    <p class="summary">Q cooldown decreased late. Mist Walkers and the Maiden now update their stats when Yorick's stats change.</p>
    <blockquote class="blockquote context">With no bonus AD ratios in his kit, the Sterak's shift from granting base AD to bonus AD weakens Yorick's Trinity Force damage without increasing the impact of his abilities. (Other Sterak's/Trinity Force champions in this bonus-ratio-less position
      are either pretty far ahead of Yorick power-wise or have other builds to lean on.) Since this build has historically been Yorick's <em>only</em> good offensive choice, we're giving him some buffs to offset a nerf he has no way of sidestepping.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title">General</h4>
    <span class="attribute">LOOK AT ME</span>
      <span class="attribute-after">Mist Walkers and the Maiden now update their stats when Yorick's stats change</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/YorickQ.png&amp;resize=32:" />Q - Last Rites</h4>
    <span class="attribute">COOLDOWN</span>
      <span class="attribute-before">7/6.5/6/5.5/5 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">7/6.25/5.5/4.75/4 seconds</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jhin/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Jhin.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-jhin"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jhin/">Jhin</a></h3>
    <blockquote class="blockquote context">Bugfixin'.</blockquote>

    <hr class="divider" /><span class="attribute">BUGFIX</span>
      <span class="attribute-after">Jhin's fourth <strong>Passive - Whisper</strong> shot now overrides Stormrazor's guaranteed-crit damage modifier</span>
    
  





  
    <h3 class="change-title" id="patch-mid-patch-8.11-updates">Mid-Patch 8.11 Updates</h3>
    <blockquote class="blockquote context">These changes all went live last patch; see Ezreal and Taliyah above for a few more.</blockquote>

    <h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Kaisa.png&amp;resize=32:" />Kai'Sa</h4>
    <span class="attribute">PLASMA BASE ON-HIT DAMAGE</span>
      <span class="attribute-before">7-12 at levels 1-16</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">4-10 at levels 1-16</span>
    
    <span class="attribute">PLASMA PER-STACK DAMAGE</span>
      <span class="attribute-before">1-9 at levels 1-17</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">1-5 at levels 1-17</span>
    
    <span class="attribute">PLASMA AP RATIO</span>
      <span class="attribute-before">0.2/0.25/0.3/0.35/0.4 (for stacks 1-5)</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">0.1/0.125/0.15/0.175/0.2 (for stacks 1-5)</span>
    
    <span class="attribute"><strong>W - VOID SEEKER</strong> RATIO</span>
      <span class="attribute-before">0.45 ability power</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">0.6 ability power</span>
    

    <h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Pyke.png&amp;resize=32:" />Pyke</h4>
    <span class="attribute">BASE HEALTH REGEN</span>
      <span class="attribute-before">5 health per 5 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">7 health per 5 seconds</span>
    
    <span class="attribute">BASE MANA</span>
      <span class="attribute-before">380</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">415</span>
    
    <span class="attribute">BASE ARMOR</span>
      <span class="attribute-before">42</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">45</span>
    
    <span class="attribute">BASE ATTACK DAMAGE</span>
      <span class="attribute-before">60</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">62</span>
    

    <h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Yasuo.png&amp;resize=32:" />Yasuo</h4>
    <span class="attribute">BASE ATTACK DAMAGE</span>
      <span class="attribute-before">60</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">63</span>
    
    <span class="attribute"><strong>Q - STEEL TEMPEST</strong> CRIT DAMAGE</span>
      <span class="attribute-before">150%</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">180%</span>
    
    <span class="attribute">BUGFIX</span>
      <span class="attribute-after">The combination of Brawler's Gloves and Infinity Edge now properly grants Yasuo 40% critical strike chance</span>

Allied Shield Abilities & Items

    <blockquote class="blockquote context">This pass comes in two parts: abilities that shield allies ("gifted shields") and items that increase shield strength. On the ability front, we're tightening up the timing requirements of gifted shields. Enemies should be able to play around shields
      in some scenarios by baiting them out and waiting for them to fall off, rather than always having to try to brute-force their way through. Shortening the duration of shields makes that counterplay more realistic in more cases and makes proper
      timing of shield abilities a more important skill for enchanters to master.<br /><br />On the item front, the Forbidden Idol line has been incredibly stat-efficient since the introduction of heal/shield power back in Season 6. This was meant
      to offset supports' historical lack of income at the time, but the economy's changed in the two years since. Simple stat nerfs to these items will bring them to a more reasonable spot (particularly when stacked with each other in the late game)
      and hopefully give enchanters a little more freedom in the items they choose to pick up, since "not an Idol item" is now a less punishing tradeoff.</blockquote>
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/janna/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Janna.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-janna"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/janna/">Janna</a></h3>
    <p class="summary">Shield decays after a brief delay.</p>
    <blockquote class="blockquote context">Unlike other gifted shields, Eye of the Storm comes with bonus AD that enemies want to knock off as quickly as possible. If we went with a duration reduction, waiting the shield out still wouldn't make sense as a form of counterplay since you'd
      just be letting Janna's carry hold onto free stats. Nuking the shield would end up feeling worse too, since there'd be much less buff duration to deny. By contrast, a decaying shield makes damage on the shield more effective while keeping the
      payoff for blowing it up satisfying.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/EyeOfTheStorm.png&amp;resize=32:" />E - Eye Of The Storm</h4>
    <span class="attribute"><span class="new">new</span>DECAY</span>
      <span class="attribute-after">Eye of the Storm's shield now decays over its duration after a 0.75 grace period</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/karma/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Karma.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-karma"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/karma/">Karma</a></h3>
    <p class="summary">Shield duration decreased.</p>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/KarmaSolKimShield.png&amp;resize=32:" />E - Inspire</h4>
    <span class="attribute">SHIELD DURATION</span>
      <span class="attribute-before">4 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">2.5 seconds <em>(also applies to <strong>Mantra'd E - Defiance</strong>)</em></span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lulu/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Lulu.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-lulu"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lulu/">Lulu</a></h3>
    <p class="summary">Shield duration decreased.</p>
    <blockquote class="blockquote context">Lulu's E has a visual indicator to let everyone know who Pix is attached to (...it's Pix). So we're able to reduce Help, Pix!'s shield duration without reducing the window Lulu has to fire a Glitterlance from her ally's location.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/LuluE.png&amp;resize=32:" />E - Help, Pix!</h4>
    <span class="attribute">SHIELD DURATION</span>
      <span class="attribute-before">6 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">2.5 seconds</span>
    
    <span class="attribute">PIX ALLY ATTACHMENT DURATION</span>
      <span class="attribute-after">6 seconds <em>(unchanged)</em></span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/orianna/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/champion/Orianna.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-orianna"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/orianna/">Orianna</a></h3>
    <p class="summary">Shield duration decreased.</p>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/spell/OrianaRedactCommand.png&amp;resize=32:" />E - Command: Protect</h4>
    <span class="attribute">SHIELD DURATION</span>
      <span class="attribute-before">4 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">2.5 seconds</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/item/3114.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-Forbidden-Idol"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Forbidden Idol</a></h3>
    <p class="summary">Cooldown reduction, heal and shield power reduced.</p>

    <span class="attribute">COOLDOWN REDUCTION</span>
      <span class="attribute-before">10%</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">5%</span>
    
    <span class="attribute">HEAL AND SHIELD POWER</span>
      <span class="attribute-before">8%</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">5%</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/item/3504.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-Ardent-Censer"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Ardent Censer</a></h3>
    <span class="attribute">HEAL AND SHIELD POWER</span>
      <span class="attribute-before">10%</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">8%</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/item/3222.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-Mikaels-Crucible"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Mikael's Crucible</a></h3>
    <span class="attribute">HEAL AND SHIELD POWER</span>
      <span class="attribute-before">20%</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">15%</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/item/3107.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-Redemption"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Redemption</a></h3>
    <span class="attribute">HEAL AND SHIELD POWER</span>
      <span class="attribute-before">10%</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">8%</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/item/3174.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-Athenes-Unholy-Grail"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Athene's Unholy Grail</a></h3>
    <p class="summary">More damage is converted to healing charges.</p>
    <blockquote class="blockquote context">This change is in part an invisible Chalice of Harmony buff. With Forbidden Idol brought in line, Chalice stands a chance at making it into enchanter laning builds. Ensuring Athene's is a worthy upgrade (particularly in a world with less heal/shield
      power) makes that a more realistic possibility.</blockquote>

    <span class="attribute">DAMAGE-TO-BLOOD RATIO</span>
      <span class="attribute-before">25% pre-mitigation damage</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">35% pre-mitigation damage</span>

Items

    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.11.1/img/item/3060.png&amp;resize=64:" /></a><span class="removed float-left">removed</span>
    <h3 class="change-title" id="patch-Banner-of-Command"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Banner of Command</a></h3>
    <blockquote class="blockquote context">Banner of Command was intended as a strategic-niche item that pushes a lane autonomously, forcing enemies to deal with the threat while Banner's owner is making plays elsewhere on the map. However, it’s only ever lived in two states: rarely purchased
      even in the situations it was meant for, or meta-warping. We’re removing Banner from the shop and taking a step back to evaluate if this item niche is both engaging and fun enough to work in League. Even if that answer is "yes," Banner would
      need some serious work to make a return, so this is goodbye for the foreseeable future.</blockquote>
  




  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/item/3053.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-Steraks-Gage"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Sterak's Gage</a></h3>
    <p class="summary">Passive grants bonus attack damage instead of base attack damage.</p>
    <blockquote class="blockquote context">Sterak's Gage was designed as a juggernaut item, but has become a Trinity Force combo piece due to granting additional base attack damage rather than bonus attack damage. For most current users <em>(see Yorick above for notes on exceptions)</em>,
      swapping Sterak's to grant bonus AD is some degree of sidegrade. They'll gain damage through the bonus AD ratios in their abilities rather than Spellblade procs. On the other hand, non-Trinity Force juggernauts (and divers) can make <em>better</em>          use of Sterak's than before.</blockquote>

    <span class="attribute">GIANT'S STRENGTH</span>
      <span>Grants 50% of base attack damage as</span>
      <span class="attribute-before">additional base attack damage</span>
      <span class="change-indicator"> ⇒ </span>
      <span class="attribute-after">bonus attack damage</span>
    
  




  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.12.1/img/item/3156.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-Maw-of-Malmortius"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Maw of Malmortius</a></h3>
    <blockquote class="blockquote context">Bugfixin'.</blockquote>

    <span class="attribute">BUGFIX</span>
      <span class="attribute-after">Maw's shield now properly lasts the full 5 seconds again</span>

Runes

      <header> Precision</header><section><h3 class="change-detail-title ability-title" id="patch-presence-of-mind"><img src="https://am-a.akamaihd.net/image?f=https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Precision/LastResort/LastResortIcon.png&amp;resize=32:" />Presence of Mind</h3>
        <blockquote class="blockquote context">Bugfixin'.</blockquote>
        <span class="attribute">BUGFIX</span>
          <span class="attribute-after">Many champions whose ultimate abilities use pet controls or multiple activations (ex. Talon recalling his <strong>R - Shadow Assault</strong> or Riven casting <strong>R2 - Wind Slash</strong>) now properly gain Presence of Mind's cooldown reduction on takedowns that occur while their ults are still active</span>
        
      </section><header> Sorcery</header><section><h3 class="change-detail-title ability-title" id="patch-celerity"><img src="https://am-a.akamaihd.net/image?f=https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Sorcery/Celerity/CelerityTemp.png&amp;resize=32:" />Celerity</h3>
        <blockquote class="blockquote context">Carving out a deeper identity for Celerity. It grants less bonus movement speed, but the doubled conversion rate means other speed boosts will grant users more adaptive stats than before.</blockquote>

        <span class="attribute">BONUS MOVEMENT SPEED</span>
          <span class="attribute-before">3%</span>
          <span class="change-indicator">⇒</span>
          <span class="attribute-after">1.5%</span>
        
        <span class="attribute">DAMAGE CONVERSION</span>
          <span>Gain</span>
          <span class="attribute-before">4.8% (AD) or 8% (AP)</span>
          <span class="change-indicator">⇒</span>
          <span class="attribute-after">9.6% (AD) or 16% (AP) of your bonus movement speed as bonus stats</span>
        
      </section><header> Domination</header><section><h3 class="change-detail-title ability-title" id="patch-hail-of-blades"><img src="https://am-a.akamaihd.net/image?f=https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Domination/HailOfBlades/HailOfBlades.png&amp;resize=32:" />Hail of Blades</h3>
        <blockquote class="blockquote context">We're still watching players experiment with Hail of Blades on different champs and builds. Its list of users is turning out to be narrower than expected, but its underwhelming power level isn't doing much to encourage players to experiment.
          We're giving it a booster shot for now and will evaluate potential mechanical shifts based on the results.</blockquote>
        <span class="attribute">BONUS ATTACK SPEED</span>
          <span class="attribute-before">50-100%</span>
          <span class="change-indicator">⇒</span>
          <span class="attribute-after">75-125%</span>
        

      </section>

Last-Hit Assistance

    <blockquote class="blockquote context">We'll continue chipping away at this over the next few patches.</blockquote>

    <span class="attribute">TRAINING WHEELS</span>
      <span>Missing a minion last-hit by</span>
      <span class="attribute-before">4</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">3 damage will still grant you the last hit</span>

New Player Experience

    <blockquote class="blockquote context">We've updated our Tutorials! We're only flipping the switch for some new players to start, so if the disembodied lady is still telling your friend to build Thornmail Ashe, sit tight! Everyone will get the new Tutorial experience down the line
      once we turn it on 100%.</blockquote>

Emotes Update

    <h4 class="change-detail-title">Emote Availability</h4>
    <span class="attribute">COST</span>
      <span class="attribute-before">450 RP</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">350 RP</span>
    
    <span class="attribute">THANKS</span>
      <span class="attribute-after">If you purchased an emote for 450 RP between May 29 at 12:01 AM PT and June 11 at 11:59 PM PT, we're refunding the difference. This partial refund should appear in your account by June 26. (Questions? Head to our <a rel="nofollow" href="https://support.riotgames.com/hc/en-us/articles/201751864">Player Support FAQ</a>).</span>
    
    <span class="attribute">REALLY, THANKS</span>
      <span class="attribute-after">As a thanks to early emoters, you’ll receive an animated M’Pengu if you purchased any emotes before 8.12. He can also be crafted for 5 gemstones from June 26 – July 10.</span>
    
    <span class="content-border"><img style="width: 150px;" src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/812_MPengu_emote.jpg&amp;resize=150:" alt="M'Pengu" /></span>
    <span class="attribute"><span class="new">new</span>MYSTERY EMOTE TOKENS</span>
      <span class="attribute-after">Mystery Emote Tokens award a random unowned emote and will be periodically available in the store for <strong>195 RP</strong></span>
    
    <span class="attribute">REGULAR EMOTE SALES</span>
      <span class="attribute-after">Emotes older than six months will join the regular skin sale schedule</span>
    

    <hr class="divider" /><h4 class="change-detail-title">Quality of Life Changes</h4>
    <span class="attribute"><span class="new">new</span>BUBBLES</span>
      <span class="attribute-after">When off-screen teammates flash their emotes, the emote will now appear in a small bubble next to their portrait in the HUD. (This feature can be turned off via the Options menu.)</span>
    
    <span class="attribute"><span class="new">new</span>MORE AUTOFIRE SLOTS</span>
      <span class="attribute-after">Added emote autofire slots for First Blood and Ace</span>
    
    <span class="attribute">NOISES FOR EVERYONE</span>
      <span class="attribute-after">All emotes now have custom sounds</span>
    
    <span class="attribute">COLLECTION UPDATES</span>
      <span class="attribute-after">View, sort, and purchase emotes you don’t have from your collection</span>
    
    <span class="attribute"><span class="new">new</span>MYSTERY EMOTE TOKENS</span>
      <span class="attribute-after">Mystery Emote Tokens award a random unowned emote and will be periodically available in the store for <strong>195 RP</strong></span>
    
    <span class="attribute">REGULAR EMOTE SALES</span>
      <span class="attribute-after">Emotes older than six months will join the regular skin sale schedule</span>
    

    <hr class="divider" /><h4 class="change-detail-title">New Emotes</h4>
    <p class="summary">The following emotes will be released this patch:</p>

    
      <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/812_NewEmotes.jpg" title="New Emotes"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/812_NewEmotes.jpg" /></a></span>
      <h4 class="skin-title">Yikes / Okay / Joy Pengu / Go Team! / Hype Kitty</h4>
    

    <blockquote class="blockquote context">Grab all five in the Emotional Promotional bundle for 925 RP before it expires on July 10, 2018, at 11:59 p.m. PT. </blockquote>

Bugfixes

    <ul><li>Corki's bolts from Runaan's Hurricane are now properly converted to partial true damage against champions when they critically strike while Corki has Infinity Edge, and no longer partially convert to true damage against non-champions</li>
      <li>Ivern can no longer channel Passive - Friend of the Forest on a small wolf or razorbeak to quickly collect them after attempting to channel his passive on the big monster in the camp</li>
      <li>Fixed an infrequent bug where Rift Scuttler would occasionally heal back the first instance of damage dealt to it</li>
      <li>The Crushing Blow proc on Dead Man's Plate now properly deals magic damage for ranged users</li>
      <li>VFX have been restored for Pulsefire Caitlyn's <strong>E - 90 Caliber Net</strong></li>
      <li>Icon for the Crest of the Rooster ward is no longer off center in Champion Select</li>
    </ul>

Upcoming Skins & Chromas

    <p class="summary">The following skins will be released this patch. Grab the League Displays app for their full-res splash!</p>
    
      
        <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/soccer-wp.jpg" title="Soccer Skins"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/soccer-thumb.jpg" /></a></span>
        <h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/soccer-wp.jpg">Playmaker Lee Sin / Sweeper Rammus</a></h4>
      
    
  




  
    <p class="summary">The following chromas will be released this patch:</p>
    
      
        <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/leesin-soccer-chromas.jpg" title="Playmaker Lee Sin"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/leesin-soccer-chromas.jpg" /></a></span>
        <h4 class="skin-title">
      Playmaker Lee Sin (Citrine)<br />
      Playmaker Lee Sin (Emerald)<br />
      Playmaker Lee Sin (Sapphire)<br />
      Playmaker Lee Sin (Aquamarine)<br />
      Playmaker Lee Sin (Tanzanite)<br />
      Playmaker Lee Sin (Obsidian)<br />
      Playmaker Lee Sin (Rose Quartz)</h4>


      
      
        <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/rammus-soccer-chromas.jpg" title="Sweeper Rammus"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/june/pn812/ram

8000
mus-soccer-chromas.jpg" />

Sweeper Rammus (Ruby)

Sweeper Rammus (Rose Quartz)

Sweeper Rammus (Emerald)

Sweeper Rammus (Sapphire)

Sweeper Rammus (Aquamarine)

Sweeper Rammus (Tanzanite)

Sweeper Rammus (Obsidian)

Patch 8.12 notes | Ecency