Our most recent Heroes of the Storm patch is now live containing a number of balance changes and bug fixes.
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Battlegrounds
Towers of Doom
- Increased the respawn timer of Sapper Camps by 30 seconds.
Heroes
| Assassin | Specialist | Support | Warrior |
|---|---|---|---|
| Greymane | Medivh | Auriel | Artanis |
| Maiev | Malfurion | Blaze | |
| Thrall | Sonya | ||
| Valla | Tyrael | ||
| Zul'jin |
Assassin
Greymane
Abilities
- Razor Swipe (Q)
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Cooldown increased from 3 to 4 seconds</span></li> </ul> </li>
Talents
- Level 13
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Visceral Attacks (Q)</span> <ul> <li><span style="font-size:14px;">Cooldown reduction increased from 1 to 1.5 seconds per Basic Attack</span></li> </ul> </li> </ul> </li>
Developer Comment: We’re increasing the cooldown of Razor Swipe in an effort to stem some of Greymane’s effectiveness when taking Mercenaries and clearing Minion waves. Currently, Greymane’s play-style is great, but he does everything a little too well, which makes him a consistently safe pick. To curb this, we’d like to remove some of the PvE-oriented power from his kit.
Maiev
Abilities
- Vault of Wardens (D)
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Cooldown increased from 9 to 12 seconds</span></li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Fan of Knives (Q)</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Damage reduced from 162 to 152</span></li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Containment Disk (R)</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Cooldown reduced from 65 to 50 seconds</span></li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Warden’s Cage (R)</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Cooldown increased from 80 to 100 seconds</span></li> </ul> </li>
Talents
- Level 7
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Blade Dance (Q)</span> <ul> <li><span style="font-size:14px;">Damage reduced from 54 to 50</span></li> </ul> </li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Level 13</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Shadow Armor (E)</span> <ul> <li><span style="font-size:14px;">Armor reduced from 25 to 20</span></li> </ul> </li> </ul> </li>
Developer Comment: Maiev is still a powerhouse in the Nexus. To combat this, we’re reducing Maiev’s damage potential by lowering Fan of Knives damage and Blade Dance (which has powerful synergy with Armored Assault, another overperforming Talent.) We’re also allowing opponents more opportunities to punish Maiev by increasing Vault of the Wardens’ cooldown and reducing the power of Shadow Armor.
Thrall
Talents
- Level 1
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Crash Lightning (Q)</span> <ul> <li><span style="font-size:14px;">Maximum damage bonus reduced from 480 to 360</span></li> <li><span style="font-size:14px;">Quest completion reward requirement increased from 20 to 30 stacks</span></li> </ul> </li> </ul> </li>
Developer Comment: With the increased bounce range of Chain lightning, the Crash Lightning talent has become overly dominant. While we enjoy the build, as it allows Thrall to play outside of the solo-lane, in its current state it is simply too powerful. By lowering the maximum stacks, we’re reducing the upper damage limit to lessen the impact of the extreme situations where Thrall is completely stacked. Additionally, with the Quest Completion moving back to 30 stacks, it’s going to be harder for Thrall to finish the talent, pushing this power-spike to later in the match.
Valla
Abilities
- Multishot (W)
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Damage increased from 165 to 172</span></li> </ul> </li>
Zul'jin
Stats
- Basic Attack damage increased from 90 to 94
Talents
- Level 13
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Ensnare (Active)</span> <ul> <li><span style="font-size:14px;">Cooldown reduced from 60 to 45 seconds</span></li> </ul> </li> </ul> </li>
Specialist
Medivh
Talents
- Level 7
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Arcane Explosion (W)</span> <ul> <li><span style="font-size:14px;">Additional damage from enemy damage absorbed reduced from 365 to 350</span></li> </ul> </li> <li><span style="font-size:14px;">Force of Magic (W)</span> <ul> <li><span style="font-size:14px;">Bonus Spell Power duration increased from 12 to 15 seconds</span></li> </ul> </li> </ul> </li> <li><span style="font-size:14px;"><span style="color:#0099ff;"><strong>Level 13</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Reabsorption (W)</span> <ul> <li><span style="font-size:14px;">Healing amount increased from 50 to 60%</span></li> </ul> </li> </ul> </li>
Support
Auriel
Stats
- Basic Attack damage increased from 57 to 68
Abilities
- Detainment Strike (E)
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Cooldown reduced from 14 to 12 seconds</span></li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Resurrect (R)</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Range increased from 5 to 7</span></li> <li><span style="font-size:14px;">Cooldown reduced from 100 to 80 seconds</span></li> </ul> </li>
Talents
- Level 7
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Energized Cord (Passive)</span> <ul> <li><span style="font-size:14px;">Energy stored from Basic Attacks against non-Heroic targets reduced from 50 to 40%</span></li> </ul> </li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Level 13</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Blinding Flash (Q)</span> <ul> <li><span style="font-size:14px;">Blind duration reduced from 2.25 to 2 seconds</span></li> </ul> </li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Level 20</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Diamond Resolve (R)</span> <ul> <li><span style="font-size:14px;">Armor increased from 50 to 60</span></li> </ul> </li> <li><span style="font-size:14px;">Angelic Flight (Active)</span> <ul> <li><span style="font-size:14px;">Cooldown reduced from 45 to 30 seconds</span></li> </ul> </li> </ul> </li>
Developer Comment: Auriel has been overlooked in favor of other supports recently, so to increase her self-Hope generation and play-making potential, we’re increasing her Basic Attack damage and reducing the cooldown of Detainment Strike. We’ve also made some Talent adjustments so players feel like they have a greater variety of choices at the various tiers.
Malfurion
Talents
- Level 1
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Nature’s Swiftness (Q)</span> <ul> <li><span style="font-size:14px;">Movement Speed reduced from 5 to 4% per Hero affected by Regrowth</span></li> </ul> </li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Level 16</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Nature’s Balance (Q/W)</span> <ul> <li><span style="font-size:14px;">Bonus Regrowth duration reduced from 5 to 3 seconds</span></li> </ul> </li> </ul> </li>
Warrior
Artanis
Abilities
- Blade Dash (Q)
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Mana cost reduced from 65 to 55</span></li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Twin Blades (W)</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Mana cost reduced from 25 to 20</span></li> </ul> </li>
Talents
- Level 13
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Templar’s Zeal (Q)</span> <ul> <li><span style="font-size:14px;">Faster cooldown rate increased from 200 to 300%</span></li> </ul> </li> </ul> </li>
Blaze
Abilities
- Bunker Drop (R)
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Cooldown increased from 40 to 50 seconds</span></li> <li><span style="font-size:14px;">Exit Bunker now has a 1 Second cooldown before it can be used</span></li> </ul> </li>
Developer Comment: While we love the creative uses of Bunker Drop, at the higher levels of play it is slightly too effective. These changes are designed to decrease the overall power of the Bunker when it’s used purely to dodge enemy abilities and clear debuffs. We’d like to ensure that players who get into the Bunker are committed to being inside, if only briefly.
Sonya
Talents
- Level 1
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Furious Blow (W)</span> <ul> <li><span style="font-size:14px;">Damage bonus increased from 40 to 50%</span></li> </ul> </li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Level 4</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Battle Rage (Active)</span> <ul> <li><span style="font-size:14px;">Max charges reduced from 3 to 2</span></li> <li><span style="font-size:14px;">Charge use cooldown increased from 5 to 8 seconds</span></li> </ul> </li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Level 13</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Mystical Spear (Q)</span> <ul> <li><span style="font-size:14px;">Cooldown reduction reduced from 3 to 2 seconds</span></li> </ul> </li> </ul> </li> <li><span style="color:#0099ff;"><span style="font-size:14px;"><strong>Level 16</strong></span></span> <ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Rampage (Passive)</span> <ul> <li><span style="font-size:14px;">Ancient Spear cooldown reduction decreased from .75 to .5 seconds</span></li> </ul> </li> </ul> </li>
Developer Comment: Sonya is getting a bit too much value out of the combination of all the Ancient Spear talents, so we’re reducing the amount of cooldown reduction she gets to keep these from being the default choices. We’re also reducing the healing potential of Battle Rage at level 4 as it was providing a bit too much generic survivability for an early game talent. Finally, we’re increasing the damage bonus provided by Furious Blows to make it a more attractive damage option against the other two survivability talents.
Tyrael
Talents
- Level 1
<ul style="list-style-type:circle;"> <li><span style="font-size:14px;">Justice for All (W)</span> <ul> <li><span style="font-size:14px;">Allied Shield bonus reduced from 100 to 75%</span></li> </ul> </li> </ul> </li>
Bug Fixes
General
- Tyrael: Fixed an issue causing some Mecha Tyrael skins to appear untextured.
- Johanna: Fixed an issue causing a placeholder sphere to appear when using Johanna’s Shield Glare ability with an Enforcer skin equipped.
Heroes, Abilities, and Talents
- Heroes can no longer cast Area-of-Effect abilities globally before the gates open.
- Malthael: Fixed an issue with the size of Death Shroud’s area of effect.
- Samuro: Fixed an issue with the Three Blade Style talent that prevented Mirror Images from gaining bonus health.
- Samuro: Fixed an issue causing the Quest Complete fanfare to play every time Mirror Images was cast after choosing the Way of Illusion talent.
- Valla: Fixed an issue causing the Punishment talent to deal less bonus damage than intended.