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Patch 8.3 notes

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Patch Highlights

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Champions

    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/swain/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/Swain.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-swain"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/swain/">Swain</a></h3>
    <blockquote class="blockquote context">Swain's champion update launches with patch 8.3! For more intel on the Noxian Grand General, check these links:</blockquote>
    <ul><li><a rel="nofollow" href="https://www.youtube.com/watch?v=f-Uqzp1AVDM">Champion Teaser</a></li>
      <li><a rel="nofollow" href="https://na.leagueoflegends.com/en/featured/champion-reveal-swain">Champion Reveal</a></li>
      <li><a rel="nofollow" href="https://nexus.leagueoflegends.com/en-us/2018/01/champ-insights-swain/">Champion Insights</a></li>
      <li><a rel="nofollow" href="https://youtu.be/Utt-sd2FJNY">Champion Spotlight</a></li>
      <li><a rel="nofollow" href="https://www.youtube.com/watch?v=TXt-UMVasyY">Beyond the Rift S02E17: Swain Update</a> <em>(thanks to QT and scarra for hosting!)</em></li>
    </ul><blockquote class="blockquote context">Head to the "Extras" section of the Champion Reveal above for Swain's new splash art!</blockquote>
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/azir/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/Azir.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-azir"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/azir/">Azir</a></h3>
    <p class="summary">Q cooldown increased at early ranks.</p>
    <blockquote class="blockquote context">Azir's early laning strength is keeping other mid laners from having enough early game agency, especially at higher levels of play.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/AzirQWrapper.png&amp;resize=32:" />Q - Conquering Sands</h4>
    <span class="attribute">COOLDOWN</span>
      <span class="attribute-before">11/9.5/8/6.5/5</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">15/12.5/10/7.5/5</span>
    
    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/AzirW.png&amp;resize=32:" />W - Arise!</h4>
    <span class="attribute"><span class="updated">updated</span>CUT OFF THE HEAD</span>
    <span class="attribute-after">Azir's soldier attacks now draw minion aggro to Azir.</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jarvaniv/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/JarvanIV.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-jarvaniv"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jarvaniv/">Jarvan IV</a></h3>
    <p class="summary">Base armor decreased.</p>
    <blockquote class="blockquote context">We'd like Jarvan to have clearer weaknesses for his opponents to take advantage of. Dropping his base durability (especially against jungle monsters) should give early duelists a better shot at fighting him.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title">Base stats</h4>
    <span class="attribute">BASE ARMOR</span>
      <span class="attribute-before">38</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">34</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jhin/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/Jhin.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-jhin"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jhin/">Jhin</a></h3>
    <p class="summary">R base damage increased at later ranks.</p>
    <blockquote class="blockquote context">The nerfs to Sorcery and Lethality put Jhin in a weaker spot than we'd like, so we're buffing some of his base damage back up.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/JhinR.png&amp;resize=32:" />R - Curtain Call</h4>
    <span class="attribute">BASE DAMAGE</span>
      <span class="attribute-before">50/115/180</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">50/125/200</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/katarina/"><img src="https:

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Katarina


Passive damage decreased.


Even when she is shut down in lane, Katarina's high base damage helps her leave the laning phase relevant, even in losing matchups.

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/passive/Katarina_Passive.png&amp;resize=32:" />Passive - Voracity</h4>
    <span class="attribute">DAMAGE</span>
      <span class="attribute-before">75/80/87/94/102/111/120/131/143/ 155/168/183/198/214/231/248/267/287</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">68/72/77/82/89/96/103/112/121/131/142/ 154/166/180/194/208/224/240</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kogmaw/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/KogMaw.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-kogmaw"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kogmaw/">Kog'Maw</a></h3>
    <p class="summary">W maximum health damage decreased at later ranks.</p>
    <blockquote class="blockquote context">Kog's damage is spiking too hard, even with one item. Less damage from his main basic attack murder tool should force him to rely more on items.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/KogMawBioArcaneBarrage.png&amp;resize=32:" />W - Bio-Arcane Barrage</h4>
    <span class="attribute">MAXIMUM HEALTH DAMAGE</span>
      <span class="attribute-before">3/4/5/6/7% target's maximum health</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">3/3.5/4/4.5/5% target's maximum health</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lucian/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/Lucian.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-lucian"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lucian/">Lucian</a></h3>
    <p class="summary">Passive damage increased at early ranks. Passive crit damage increased.</p>
    <blockquote class="blockquote context">Lucian could use some love, but we want to make sure the majority of it is felt in more traditional bot lane carry oriented builds.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/passive/Lucian_Passive.png&amp;resize=32:" />Passive - Lightslinger</h4>
    <span class="attribute">SECOND SHOT DAMAGE</span>
      <span class="attribute-before">40/50/60% of attack damage</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">50/55/60% of attack damage</span>
    
    <span class="attribute">SECOND SHOT CRIT DAMAGE</span>
      <span class="attribute-before">50%</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">75%</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/masteryi/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/MasterYi.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-masteryi"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/masteryi/">Master Yi</a></h3>
    <p class="summary">Q mana cost decreased. E active base damage increased at early ranks and bonus attack damage ratio increased.</p>
    <blockquote class="blockquote context">Though we think Master Yi needs a lot of gameplay improvement, he doesn't need to be so weak in the meantime. We're giving him a bit more damage so he can stop feeling like Mister Yi.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/AlphaStrike.png&amp;resize=32:" />Q - Alpha Strike</h4>
    <span class="attribute">COST</span>
      <span class="attribute-before">70/80/90/100/110 mana</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">70/75/80/85/90 mana</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/WujuStyle.png&amp;resize=32:" />E - Wuju Style</h4>
    <span class="attribute">BASE DAMAGE</span>
      <span class="attribute-before">14/23/32/41/50</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">18/26/34/42/50</span>
    
    <span class="attribute">RATIO</span>
      <span class="attribute-before">25% bonus attack damage</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">35% bonus attack damage</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ryze/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/Ryze.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-ryze"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ryze/">Ryze</a></h3>
    <p class="summary">Activating Stopwatch or Zhonya’s now cancels Ryze’s ultimate as though he had been interrupted by crowd control.</p>
    <blockquote class="blockquote context">When the original decision was made to allow Ryze to use Zhonya's Hourglass to guarantee his ultimate, we were on the fence about this interaction, but it was deemed acceptable because he paid a significant cost to access it. Zhonya's Hourglass
      either came later in the game, or delayed core items in Ryze's already expensive build. Now that the Inspiration tree has made Zhonya's effect much easier to access, we’re not comfortable with keeping this low gameplay interaction intact.</blockquote>

    <span class="attribute"><span class="updated">updated</span>THE ULTIMATE CC</span>
      <span class="attribute-after">Activating Stopwatch or Zhonya's now cancel's Ryze's ultimate as though he had been interrupted by crowd control.</span>
    

  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sejuani/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/Sejuani.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-sejuani"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sejuani/">Sejuani</a></h3>
    <p class="summary">Q cooldown increased at early ranks.</p>
    <blockquote class="blockquote context">Like Jarvan, Sejuani is pretty good at everything: She’s a late-scaling tank with good damage and crowd control. She doesn't need such high early game mobility too, so we're dialing back on that.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/SejuaniQ.png&amp;resize=32:" />Q - Arctic Assault</h4>
    <span class="attribute">COOLDOWN</span>
      <span class="attribute-before">13/12.5/12/11.5/11 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">17/15.5/14/12.5/11 seconds</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/tryndamere/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/Tryndamere.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-tryndamere"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/tryndamere/">Tryndamere</a></h3>
      <p class="summary">Base attack damage at later ranks increased. E bonus attack damage ratio increased. </p>
      <blockquote class="blockquote context">Like Master Yi, Tryndamere could just use some more damage right now.</blockquote>

      <hr class="divider" /><h4 class="change-detail-title">Base Stats</h4>
      <span class="attribute">ATTACK DAMAGE GROWTH STAT</span>
        <span class="attribute-before">3.2</span>
        <span class="change-indicator">⇒</span>
        <span class="attribute-after">3.7</span>
      

      <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/TryndamereE.png&amp;resize=32:" />E - Spinning Slash</h4>
      <span class="attribute">RATIO</span>
        <span class="attribute-before">120% bonus attack damage</span>
        <span class="change-indicator">⇒</span>
        <span class="attribute-after">130% bonus attack damage</span>
      
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/viktor/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/Viktor.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-viktor"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/viktor/">Viktor</a></h3>
    <p class="summary">Q shield now increased by Augment: Turbocharge. R cooldown decreased at later ranks.</p>
    <blockquote class="blockquote context">In the past, Viktor's strength has been partially defined by his ability to one-shot opponents with <strong>Q - Siphon Power</strong> plus Lich Bane. We've changed his kit over time to reward him for staying near his enemies for longer, but now
      he's missing the tools to do so safely. We want to give Viktor players who regularly opt in to a riskier playstyle the tools to survive the punishment they take being up close and personal.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/ViktorPowerTransfer.png&amp;resize=32:" />Q - Siphon Power</h4>
    <span class="attribute"><span class="new">new</span>TURBOCHARGED SHIELD</span>
      <span class="attribute-after">Augment: Turbocharge now also increases Siphon Power's shield value by 60%</span>
    

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/ViktorChaosStorm.png&amp;resize=32:" />R - Chaos Storm</h4>
    <span class="attribute">COOLDOWN</span>
      <span class="attribute-before">120/110/100 seconds</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">120/100/80 seconds</span>
    
  





  
    <a class="reference-link" rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zoe/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/champion/Zoe.png&amp;resize=64:" /></a>
    <h3 class="change-title" id="patch-zoe"><a rel="nofollow" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zoe/">Zoe</a></h3>
    <p class="summary">Q Cooldown increased.</p>
    <blockquote class="blockquote context">Paddle Star’s current cooldown doesn't give opponents long enough windows to take advantage of.</blockquote>

    <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.2.1/img/spell/ZoeQ.png&amp;resize=32:" />Q - Paddle Star</h4>
    <span class="attribute">COOLDOWN</span>
      <span class="attribute-before">7.5/7/6.75/6.5/6.25</span>
      <span class="change-indicator">⇒</span>
      <span class="attribute-after">8.5/8/7.5/7/6.5</span>
    
  





  
    <h3>Health Regeneration</h3>
    <p class="summary">Cleaned up champions' base health regeneration stat to only include half or full numbers.</p>
  





  
    <h3>Cho'Gath Ability VFX Updates</h3>
    <p class="summary">Seriously, it's going to be sweet.</p>
    <blockquote class="blockquote context">Cho'Gath harkens back to the old days of LoL, and those ability particles show it. We've renovated each ability so that the Rift's biggest void murder monster can be as majestic as they deserve.</blockquote>
    
      
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Runes

    <h3 class="change-title" id="patch-inspiration">Inspiration</h3>
    <blockquote class="blockquote context">The Inspiration tree—especially the combination of Magical Footwear and Perfect Timing—was giving too much of a gold advantage, when rune choices should be about what playstyle you want to opt into.</blockquote>

    
      <header> Keystone</header><section><p class="summary">Summoner spell cooldown reduction decreased.</p>
        <blockquote class="blockquote context">Unsealed Spellbook is supposed to be the keystone for players who want to swap summoner spells and alter their capabilities mid-game. Turns out that much Summoner Spell cooldown reduction is good even if you never swap all game, so we're reducing
          the amount Unsealed Spellbook gives.</blockquote>

        <h4>Unsealed Spellbook</h4>
        <span class="attribute">SUMMONER SPELL COOLDOWN REDUCTION</span>
          <span class="attribute-before">25%</span>
          <span class="change-indicator">⇒</span>
          <span class="attribute-after">15%</span>
        
      </section><header> Contraptions</header><section><p class="summary">Magical Footwear added to slot, Biscuit Delivery removed from slot. Perfect Timing and Magical Footwear gold contribution towards upgrades decreased. Perfect Timing sell value decreased</p>
        <blockquote class="blockquote context">In the context of decreasing the amount of gold advantage this tree gives, moving Perfect Timing and Magical Footwear will force players to choose between them. We'll also be reducing the overall gold advantage both runes give individually.</blockquote>

        <h4>Hextech Flashtraption</h4>
        <span class="attribute">UNCHANGED</span>
          <span class="attribute-after">Just for clarity on which runes are in which tier now</span>
        

        <h4>Magical Footwear</h4>
        <span class="attribute"><span class="removed">removed</span>FIVE TOE DISCOUNT</span>
          <span class="attribute-removed">No longer grants a 50 gold reduction in cost to upgraded boots</span>
        
        <span class="attribute-change"><span class="attribute"><span class="updated">updated</span></span>
        </span>Tier 1 rune instead

        <h4>Perfect Timing</h4>
        <span class="attribute">Contribution towards upgraded items</span>
          <span class="attribute-before">300 gold</span>
          <span class="change-indicator">⇒</span>
          <span class="attribute-after">250 gold</span>
        
        <span class="attribute">SELL VALUE</span>
          <span class="attribute-before">120 gold</span>
          <span class="change-indicator">⇒</span>
          <span class="attribute-after">20 gold</span>
        
      </section><header> Tomorrow</header><section><p class="summary">Biscuit Delivery added to slot, Magical Footwear removed from slot</p>

        <h4>Biscuit Delivery</h4>
        <span class="attribute-change"><span class="attribute"><span class="updated">updated</span></span>
        </span>Tier 2 rune instead

        <h4>Future's Market</h4>
        <span class="attribute">UNCHANGED</span>
          <span class="attribute-after">Just for clarity on which runes are in which tier now</span>
        

        <h4>Minion Dematerializer</h4>
        <span class="attribute">UNCHANGED</span>
          <span class="attribute-after">Just for clarity on which runes are in which tier now</span>
        
    </section>

Scoreboard

    <ul><li>Vision score now displays for your team. Find it on the trinket slot.</li>
      <li>Minor changes to give stats more breathing room for comparison.</li>
      <li>The scoreboard mirrored mode has had its layout changed for clearer direct comparison of CS and KDA.</li>
    </ul>

Rune Features

    <ul><li>Hide Preset Pages works in Champ Select.</li>
      <li>The keystones chosen now show up in the end of game screen.</li>
      <li>If you switch out your primary style while editing runes, your selections for the secondary style will persist. </li>
      <li>There will be new animations in the page editing screen if you don’t have low-spec mode on.</li>
    </ul>

Rotating Game Mode

The Hunt of the Blood Moon looms into rotation from 02/08/2018 8:00 PST - 2/19/2018 23:59 PST. Sacrifice Spirits, Demon Heralds, and enemy champions to gain points and the Demon Brand buff, which turns you invisible to hunt down your enemies
<img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/bloodmoon.jpg" />


Only 20 of the most vicious champions are available for the Hunt (10 of which will be free to play for the game mode only).

Free to play:

  • Ahri
  • Akali
  • Elise
  • Evelynn
  • Katarina
  • Kennen
  • LeBlanc
  • Rengar
  • Shaco
  • Talon
Available if you own the champion:
  • Camille
  • Diana
  • Ekko
  • Fizz
  • Kassadin
  • Kha'Zix
  • Lee Sin
  • Pantheon
  • Yasuo
  • Zed

Happy hunting.

Bugfixes

    <ul><li>A character with the Zombie Ward rune no longer incorrectly creates Zombie Wards when killing a player-summoned trap</li>
      <li>Gold-generating items now correctly continue to show how much gold has been accumulated with the item after its quest completes</li>
      <li>Fixed a bug where Kalista's <strong>Passive - Martial Poise</strong> could fail to trigger at high attack speeds</li>
      <li>Fixed a bug where Syndra's <strong>W - Force of Will</strong> failed to make grabbed targets invulnerable to minion attacks</li>
      <li>Fixed a bug where Tahm Kench's<strong>W - Devour</strong> failed to make devoured targets invulnerable to minion attacks</li>
      <li>Fixed a bug where the minion targeted by Sion's <strong>E - Roar of the Slayer</strong> was incorrectly not made invulnerable to minion attacks</li>
      <li>Turret icons on the minimap are now correctly destroyed when the tower is destroyed, not after the healthbar animation completes</li>
      <li>Sion's <strong>Q - Decimating Smash</strong> now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast</li>
      <li>Fixed a bug where Ivern recasting <strong>Q - Rootcaller</strong> counted as casting his ultimate for the purposes of stacking The Ultimate Hat rune</li>
      <li>Fixed a bug where Sion levelling <strong>W - Soul Furnace</strong> while in his <strong>Passive - Glory in Death</strong> caused issues with the amount of maximum health Sion gains from killing enemy units</li>
      <li>Cosmic Dawn Rakan no longer has a receding hairline. <em>VFX no longer reveal the bottom of his head.</em></li>
      <li>Lunar Guardian Warwick's gem glow on his gauntlet is no longer misplaced</li>
      <li>Sweetheart Xayah's model no longer disappears when landing after using <strong>R - Featherstorm</strong> </li>
      <li>Sweetheart Xayah's <strong>R - Featherstorm</strong> daggers are no longer misplaced underneath her model when returning to her. </li>
      <li>Map specific and Star Guardian music no longer plays simultaneously on The Twisted Treeline, Howling Abyss and The Crystal Scar maps</li>
      <li>Revive voiceovers are now correctly heard even if the camera does not have vision of the fountain before certain champions revive</li>
    </ul>

Upcoming Skins & Chromas

    <p class="summary">The following skins will be released in patch 8.3:</p>
    
      
        <span class="content-border"><a class="skins lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/lr-nasus.jpg?v=3" title="Lunar Revel Nasus"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/lr-nasus.jpg&amp;resize=256:" /></a></span>
        <h4 class="skin-title"><a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/lr-nasus.jpg?v=3">Lunar Revel Nasus</a></h4>
      
      
        <span class="content-border"><a class="skins lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/Riot_LoL_LUNAR_WARWICK_EL_v014.jpg" title="Lunar Revel Warwick"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/Riot_LoL_LUNAR_WARWICK_EL_v014.jpg&amp;resize=256:" /></a></span>
        <h4 class="skin-title"><a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/Riot_LoL_LUNAR_WARWICK_EL_v014.jpg">Lunar Revel Warwick</a></h4>
      
      
        <span class="content-border"><a class="skins lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/sh-xr.jpg?v=3" title="Lunar Revel Lux"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/sh-xr.jpg&amp;resize=256:" /></a></span>
        <h4 class="skin-title"><a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/sh-xr.jpg?v=3">Sweetheart Xayah &amp; Rakan</a></h4>
      
      
        <span class="content-border"><a class="skins lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/Riot_LoL_LUNAR_LUX_EL_v001.jpg" title="Lunar Revel Lux"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/Riot_LoL_LUNAR_LUX_EL_v001.jpg&amp;resize=256:" /></a></span>
        <h4 class="skin-title"><a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/Riot_LoL_LUNAR_LUX_EL_v001.jpg">Lunar Revel Lux</a></h4>
      
      
    
  




  
    <p class="summary">The following chromas will be released in patch 8.3:</p>
    
      
        <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarEmpressLuxChromas.jpg" title="Lunar Empress Lux"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarEmpressLuxChromas.jpg" /></a></span>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarEmpressLuxChromas.jpg"><h4 class="skin-title">Lunar Empress Lux (Ruby)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarEmpressLuxChromas.jpg"><h4 class="skin-title">Lunar Empress Lux (Peridot)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarEmpressLuxChromas.jpg"><h4 class="skin-title">Lunar Empress Lux (Rose Quartz)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarEmpressLuxChromas.jpg"><h4 class="skin-title">Lunar Empress Lux (Amethyst)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarEmpressLuxChromas.jpg"><h4 class="skin-title">Lunar Empress Lux (Turquoise)</h4></a>
      
      
        <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarGuardianNasusChromas.jpg" title="Lunar Guardian Nasus"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarGuardianNasusChromas.jpg" /></a></span>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarGuardianNasusChromas.jpg"><h4 class="skin-title">Lunar Guardian Nasus (Ruby)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarGuardianNasusChromas.jpg"><h4 class="skin-title">Lunar Guardian Nasus (Meteorite)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarGuardianNasusChromas.jpg"><h4 class="skin-title">Lunar Guardian Nasus (Pearl)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/LunarGuardianNasusChromas.jpg"><h4 class="skin-title">Lunar Guardian Nasus (Turquoise)</h4></a>
      
      
        <span class="content-border"><a class=

4000
"skins cboxElement" rel="nofollow" href="

Lunar Guardian Warwick (Ruby)


Lunar Guardian Warwick (Meteorite)


Lunar Guardian Warwick (Pearl)


Lunar Guardian Warwick (Turquoise)

        <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GoldenChromas.jpg" title="Guqin Sona (Golden)"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GoldenChromas.jpg" /></a></span>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GoldenChromas.jpg"><h4 class="skin-title">Guqin Sona (Golden)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GoldenChromas.jpg"><h4 class="skin-title">Warring Kingdoms Garen (Golden)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GoldenChromas.jpg"><h4 class="skin-title">Lunar Wraith Caitlyn (Golden)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GoldenChromas.jpg"><h4 class="skin-title">Warring Kingdoms Katarina (Golden)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GoldenChromas.jpg"><h4 class="skin-title">Dragonwing Corki (Golden)</h4></a>
        <a class="lightbox" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GoldenChromas.jpg"><h4 class="skin-title">Dragonblade Riven (Golden)</h4></a>
      
    
  




  
    <p class="summary">The following emotes will be released in patch 8.3:</p>
    
      <span class="content-border"><a class="lightbox cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/emotes-2.jpg" rel="gallery"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/emotes-2.jpg&amp;resize=640:" /></a></span>
      <h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/emotes-2.jpg&amp;resize=640:" target="_blank">
    Got 'Em / Good Fortune / Yip! / Rawr! / Sup Dawg? / Shhhh / Year of the Dog / Guard Dawg</a></h4>
    
    
      <span class="content-border"><a class="lightbox cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/emotes-v.jpg" rel="gallery"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/emotes-v.jpg&amp;resize=640:" /></a></span>
      <h4 class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/february/patch83/emotes-v.jpg&amp;resize=640:" target="_blank">
  Heartbreaker / WP / GG / GLHF / Cuporo / Tell Me More... / Sign of Love / Oh Please...</a></h4>
Patch 8.3 notes | Ecency