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StarCraft II Balance Update – January 29, 2017

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Terran

  • Raven
    <ul>
        <li>Interference Matrix duration increased from 5.7 to 7.9.
        <ul>
            <li>Affected units will now display a status bar to show the duration of the ability.</li>
        </ul>
        </li>
        <li>Repair Drone ability removed.</li>
        <li>Auto Turret ability added.
        <ul>
            <li>Auto Turret cast range reduced from 3 to 1.</li>
            <li>Hi-Sec Auto Tracking increases the range of Auto Turrets by  1 again.</li>
        </ul>
        </li>
        <li>Anti-Armor Missile
        <ul>
            <li>Anti-Armor Missile will no longer have a delay and will fly immediately towards the target.</li>
            <li>Splash radius increased from 2.4 to 2.88.</li>
            <li>Splash damage changed:
            <ul>
                <li>100% damage radius increased from 0.6 to 0.72.</li>
                <li>50% damage radius increased from 1.2 to 1.44.</li>
                <li>25% damage radius increased from 2.4 to 2.88.</li>
            </ul>
            </li>
            <li>Energy cost reduced from 100 to 75.</li>
        </ul>
        </li>
        <li>Enhanced Munitions upgrade removed.</li>
    </ul>
    </li>
    <li><strong>Ghost</strong>
    <ul>
        <li>Starting energy increased from 50 to 75.</li>
        <li>No longer starts with the Personal Cloaking upgrade.</li>
    </ul>
    </li>
    <li><strong>Ghost Academy</strong>
    <ul>
        <li>Removed Moebius Reactor upgrade.</li>
        <li>Added Personal Cloaking upgrade:
        <ul>
            <li>Upgrade cost is 150 Minerals / 150 Gas / 85.7 Research time.</li>
        </ul>
        </li>
    </ul>
    </li>
    

Protoss

  • Nexus and Mothership
    <ul>
        <li>Mass Recall and Strategic Recall’s warp-in times increased from 0 second to 0.7 second.</li>
    </ul>
    </li>
    <li><strong>Stalker</strong>
    <ul>
        <li>Particle Disruptors’ damage reduced from 15 (21 vs. armored) to 13 (18 vs. armored) and period reduced from 1.54 to 1.34.</li>
        <li>Protoss Ground Weapons upgrade will provide  1 base damage and  1 armored instead of  2 base damage.</li>
    </ul>
    </li>
    <li><strong>Disruptor</strong>
    <ul>
        <li>Purification Nova’s initial pause duration reduced from 1 to 0.</li>
        <li>When Disruptors drop from transports, if Purification Nova is not on cooldown, then there will be a 0.7 second pause before being able to use Purification Nova.</li>
        <li>Range indicators will be displayed for Purification Nova when the Disruptor is selected.</li>
    </ul>
    </li>
    <li><strong>Shield Battery</strong>
    <ul>
        <li>Now has a “Stop” command on its command card.</li>
    </ul>
    </li>
    <li><strong>Adept</strong>
    <ul>
        <li>Adepts will continue with their last issued command instead of stopping after using Psionic Transfer.</li>
    </ul>
    </li>
    

Zerg

  • Hydralisk
    <ul>
        <li>The Muscular Augments upgrade has been split into two separate upgrades:
        <ul>
            <li>Muscular Augments
            <ul>
                <li>Upgrade cost is 100 Minerals / 100 Vespene Gas / 71.4 Research time.</li>
            </ul>
            </li>
            <li>Grooved Spines
            <ul>
                <li>Upgrade cost is 100 Minerals / 100 Vespene Gas / 71.4 Research time.</li>
            </ul>
            </li>
        </ul>
        </li>
    </ul>
    </li>
    <li><strong>Viper</strong>
    <ul>
        <li>Bug fix: Parasitic Bomb’s initial pause duration increased from 0 to 0.7 second.</li>
    </ul>
    </li>
    

BUG FIXES

  • The core of the Disruptor now properly lights up when the Purification Nova comes off cooldown and is ready.
  • Fixed a display issue where an unintended icon for Zerg Adaptive Talons upgrade could appear in the production UI during replays.
  • Thor’s wireframe now properly changes between modes.
  • When multiple Thors are selected, the command card now properly displays both transform options.
  • Ravens are no longer able to cast Interference Matrix on units affected by the Oracle’s Stasis Ward.
  • High Templars are no longer able to cast Feedback on the Shield Battery.
  • Removed a pipe doodad blocking pathing on Acid Plant LE.
  • Fixed an ambient sound effect issue on Backwater LE.