It's incredibly fascinating to watch the chase with the best technical processing, photorealistic graphics, endless choices, open worlds with hundreds of tasks, real-world simulations, and so on. Yes, ten to hundreds of hours of the most entertaining fun, the gameplay, the tip-top game. This is a game of holy grail. Because it must work. Perhaps until the moment the impromptu platform combines Metroid and beat 'em up elements into an improvised scene with a Mexican environment. And they beat the big games in the crotch. With the start. And with a smile on his face. Guacamelee! 2 it can handle it without difficulty.
A year-long rest has been going on for some time in the editorial office, but time does not make any difference to that. In addition, the Xbox One version has just been released so the game is still up to date. And when, finally, Guacamelee! 2 he curts at me, sorry for the initial embarrassment. Two-dimensional madness is a great play, anger and lure at the same time. Like the unit, and indeed the fears. In short, a platform game that would not have lost even in the golden age of this genre with all the good and evil. The continuation has been excellent, it is not a secret and a lesser reputation, so one will not be able to avoid only if he wants to point out that this is the first piece and actually does not differ too much from each other. It's really been a nice couple of years and we have a similar composition of levels divided into worlds that you can visit repeatedly.
Drinkbox Studios was not very popular with it. If it worked the last time, why could not she now? It could and works. Even despite the flood of independent blanks and intellectual-philosophical ruffians in this Guacamelee genre! 2 tempting light. Just for arcade playability. It is the very fun that it offers, and without a doubt it shows that it is easy, but catchy at the same time. You do not have to know the previous Adventures of Juana. With more inertia, you get a bit of playability and you'll be swept away from one side to the other, jumping and eliminating bizarre enemies from Mexican folklore. Because a platform where you use simple principles and do not disturb you with serious themes, it has its own charm.
Maybe the Mexican environment and folklore may be worth it. The new adventure starts inconspicuously: Juan takes care of his family for a few years after his first beard belly adventure (the conclusion of the unit has resulted in a romantic ending), but he has to go again for saving Mexiverse. First he must bring his avocado to his wife and it gets a little tangled on the way. This time, in an alternative reality, where Salvador tries to conquer everything and everything. Or destroy them. Whatever it is, it means only one thing for you: you have to pick up some artifacts. And jump. And fight. Many times. Well, it's fun just because you're constantly learning new moves, discovering new game elements. You can go back in the hidden parts of the map to search for bonus fragments just to keep everything out. Metroidvania as embroidered and fully functional. The maps are immensely large and at the first passage you can see a third of all corridors as a story arrow.
It's not why, but it works. Two-dimensional jumping associated with various types of attacks and enemies, on which you have to attack specifically, is just not going to catch up and will not allow you to swallow. Otherwise, life is unexpectedly quenched. So it's not for six-hour sessions over the weekend, but as a night's relaxation after work. Tested and confirmed. In addition to the classic jump, you learn the wall jumpy, you'll be playing, kicking and blocking your hands by skipping a spine or a special blow to destroy the stones. Leaving platforms disappear after switching to the second reality (and sometimes you have to switch and jump between them), likewise the enemies, so you have to set everything right, adding other elements known from many other platforms. What exactly you have to fast behind, ask for exercise and a little strain of gray cerebral cortex.
Often Guacamelee! 2 acts earlier than an arcade cut with logic speed. Accurately mentions moves and actions you must do without error to get up there or through the gap with a seemingly green green gebusine. In order not to be easy, the enemies will be annoyed. Some slow, but powerful, that's what you're doing, you only beat it by pulling your back, or shoving you with daggers. Many combinations are constantly alternating, sometimes only in the environment, and sometimes the game closes you in the arena bounded by walls. Preparing for a fight with a boss is often more demanding than meeting him. However, every situation requires full focus.
You will die often. It is also about passing over the x-th passage with the adrenaline from every pore of the skin and moving further. The game does not blame for any mistakes, such as the unnecessarily frustrating Cuphead. In the difficulty, the second part even offered to the predecessor, but that does not mean that it was a walk through a blooming garden. Checkpoints are often placed before the incriminated moment and you can try and overcome the problem again and again. Many times the game shuts down, but the position is stored only on special altars, so the path to the place of your disastrous endings may be longer. You will not have the desire to shake the driver over the ground, to blame for inaccurate control, but it's all about quick reactions and timing. Most of all, I was dying when I jumped, the opponents were secondarily at odds, but the choice of difficulty in the first game would not have to be missed. Obviously, you can only obstruct occasional introspection at massive streets with enemies.
If you have a friend, drop-in co-operation works perfectly for up to four players. You may just be baffled occasionally, but that's what it belongs to. The technical processing has not shifted from nowhere. It is a good idea. We do not need animations and tons of text. In Guacamelee! 2, no one will bore you with unnecessary courage. On the contrary, a bunch of humorous situations do not break through your guts, but a slight smile makes sure you do not avoid bouts of other games. Dabing does not need us, the sound effects are kept slightly sharpened, but with a typical Mexican music file, it can not be surprised. Nothing is significant either, nor the specific graphics and architecture of the world, which is often bloated, in shimmering colors. Together with all but even simple animations of motion, this paradoxically works to excellent.
Let's look at it from anywhere, Guacamelee! 2 is exactly the game that is good to have. Because once you get a taste of it and the just offered relax will get you. Exactly what fascinated us 25 years ago is it back. You do not get frustrated with it, but it will also disappear, and you will see, above all, the excellent entertainment in the twisting mazes. Without unnecessary stings and grand words. The fact that DrinkBox Studios could bring more news, because the two on the unit resembles too much, is ultimately the reason for which the stupidity rating is lower. The Tree of Improving Abilities that you can buy for money taken after the destroyed enemies or as a reward in a chest or piñate will be remarkably conscious of you.