Details
If you are into game development, video editing, or 3D modeling, I am sure you must have already heard about this tool. If you are considering any of these activities either as a hobby or a career change and haven’t heard about Blender, it is definitely time to check it out.
As a FOSS solution, it does not come short when compared to commercial tools. On top of it, Blender is cross-platform which means you can not only run it on Linux but also on MacOS and Windows.
Components
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1-MODELING
Blender’s modeling tools include:
Keyboard shortcuts for a fast workflow
N-Gon support
Edge slide, collapse and dissolve
Grid and Bridge fill
Python scripting for custom tools and add-ons
Modifiers are automatic operations that affect an object in a non-destructive way. With modifiers, you can perform many effects automatically that would otherwise be too tedious to do manually (such as subdivision surfaces) and without affecting the base geometry of your object.
Sculpting
Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender.
Sculpting in Blender includes:
20 different brush types
Multi-res sculpting support
Dynamic Topology sculpting
Mirrored sculpting
Animation Toolset
Blender's animation feature set offers:
Automated walk-cycles along paths
Character animation pose editor
Non Linear Animation (NLA) for independent movements
IK forward/inverse kinematics for fast poses
Sound synchronization
Fast Rigging
Transforming a model into a posable character has never been easier!
Blender offers an impressive set of rigging tools including:
Envelope, skeleton and automatic skinning
Easy weight painting
Mirror functionality
Bone layers and colored groups for organization
B-spline interpolated bones
Cycles
Cycles is Blender’s ray-trace based production render engine.
Unidirectional path tracing with multiple importance sampling
Multi-core CPU rendering with SIMD acceleration
GPU rendering with NVidia CUDA & AMD OpenCL
Multi-GPU support
Unified rendering kernel for CPU and GPU
Cycles Geometry
Meshes
Hair curves
Volumes
Instancing
Multi-core BVH build
Fast BVH refit updates
Cycles Subdivision and Displacement
Adaptive subdivision
Catmull-Clark and linear schemes
Displacement
Bump mapping
Cycles Shading
PBR - Physically Based Rendering
Node based shaders and lights
Principled BSDF
Production tricks
Open Shading Language (CPU only)
Blender even comes with a built-in Video Editor.
The Video Editor allows you to perform basic actions like video cuts and splicing, as well as more complex tasks like video masking.
The Video Editor includes:
Live preview, luma waveform, chroma vectorscope and histogram displays
Audio mixing, syncing, scrubbing and waveform visualization
Up to 32 slots for adding video, images, audio, scenes, masks and effects
Speed control, adjustment layers, transitions, keyframes, filters and more.
Included in Blender is a complete game engine, allowing you to create a fully functional 3d game right inside Blender.
The game engine includes:
Ability to port your models to any third-party game engine
Create or code your own game logic
Full Bullet Physics integration
Python scripting API for advanced control and AI
Support for all OpenGLTM dynamic lighting, toon shading, animated materials as well as Normal and Parallax Mapping
Playback of games inside Blender without compiling or preprocessing
3D spatial audio using OpenAL
Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with python scripting, blender works for you.
Blender’s interface also offers:
Consistency across all platforms
No disruptive pop-up windows
Crisp text (support for retina on OSX)
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