There are many views to control the game, from games, visuals, audio to history. I think this is often discussed in both Asian games and other media. The question is the high quality game in the above four aspects, but still feels there is a gap that reduces the number of games.
But it's not unusual for the game to have the best quality medium in 4 aspects, but it can be a very fun game. This can usually happen because of little things that can not be imagined in any game, or sometimes players do not play on their own but if they like. Small items with unique impressions are those used by Supergiant Games to achieve perfection in their latest game, Transistors.
Transistors are games that can be described as RPG actions. This game is built from the oldest popular game in Supergiant through an RPG action game called Bastion. Perhaps you think that transistors will not be very different from the type of Bastion and the master is the same. But believe me, the Transistor is a game that guarantees a similar experience, but at the same time it is very different from Bastion.
Red will keep Camerata accountable, but it is clear that what happens to Red is not the worst Camerata. The causes of the giant clans summon the process, come and destroy the city, so the whole city is forced to exile. There the journey begins with Red Revenge and ensures Camerata is responsible for what they do.
Categorizing transistors may not be correct as RPG actions. If you need to explain this type of game, I can explain the Transistor as a turn RPG game. Okay, this type can be very contrary, but it's a way to play what you see in the transistor.
If the popular turn-based RPG is slow, the trend, despite the bold adaptation strategies, it is necessary, The RPG Action is clearly opposed, as it would prefer (hence its name) and action (for some games) a little fingerprints. Imagine these two conflicting things will be one, so you'll see them in the transistor.
In combat the transistor, in real time, as a RPG action, but the character (or sword of your character instead) gets the opportunity to end at that time and at the same time you can build a strategy to stop your movement. It does not require any hands-on knowledge, but you still have the experience to play fast with Bertempo, but still need a mature strategy setting. This unique combination gives you an exciting combat experience in an environment like RPG.
So many other RPGs have been released before, you will find different skills that you can use or even give yourself. With transistors, all the movements with your character, as well as running, complement and change the mood when you find the control point that takes you to the skill menu (called this game called function).
The game has a total of 20 features you can get. There are three places to put your own function. The first position is active, allowing you to use the right function directly. The active part is very important because there is no part of it that you can not attack the enemy altogether.
The second part is an increase. In this section, you can use your function to affect the function in the active space. Let's say you might have a vacation
The final place you can choose is an absolute choice. As the name suggests, the function placed in this position will give passive results that are always associated with your character. For example, a function, when placed in an active position, releases a fast-paced attack, then in the passive position of the operation it increases its speed to make more movements during the twisting period of the race.
The combination of the twenty functions that can be put into these three positions is remarkable. All function effects are obviously not automatically generated results from the computer. All existing effects are really designed by the game designer's hands. It can be felt through the number of variations still excited in any position you place for different functions. What a clear feature of the functionality is guaranteed until you are willing to try any possible combinations.
One of the things that makes Bastion so memorable and surprising is the quality of art presented in this game. In short, being discussed with Bastion's best 10 game machines and free consoles, Bastion's music and graphics are specialized artworks that ensure players are always mindful of the quality of the game. Play Developed by the same team, it is not surprising that transistors have the same benefits as Bastion, but, of course, this game has advantages and disadvantages compared to her sister.
The transistor's visual issues continue to be directed by the artistic director of the Supergiant Game, which also works on the evidence of Jen Zee. Inside the Transistor, Jen Zee once again demonstrates his ability to bring the colors and interesting details. It is still a transistor, but because the Transistor is a science fiction game, the color combination you see is also more futuristic. If the castle is presented in a very green design, most transistors will see transparent results or metals as if it were generally in science fiction.
Because the attributes of sonic transistors are still made by people who make the Kingdom of Darren Korb. The Korb style of music found in Bastion is somewhat unreadable here, but again because the game is a science fiction, some adjustments have been made. If Bastion music is supplemented with familiar instruments commonly found in popular music, transistors are more likely to feel the impact of deposition of electronic music images by many in the future of the world with advanced technology. .
Generally, I think Bastion has better sound and image quality than transistors. But one thing that makes transistors more enjoyable is how the feeling of all aspects of the sound and the image that exists in the game is more than just a place. For example, although Bastion music is very good, it's better than transistors, sometimes I feel that some of the music seems to be better suited to games with songs like Bastion. This does not happen with transistors with music that really fits the world naturally in this game.
Maybe they are happy, Bastion soundtrack and high quality paintings. But if we look at the application, the transistor is definitely superior. Perhaps this is thanks to Jen Zee and Darren Korb, who now have much experience in creating artworks used in the game.
From my discussion up to now, it seems clear that the Transistor is a game with a very high overall rating factor. The games, history, music and images in this game really have a very high quality on average. But one is not enough to make this game memorable. Things that can usually have a special effect or memory are things we sometimes do not know and here is a special thing in a transistor that you will not see in another game.
The first is the way in which the story of the game is presented throughout the game. Not surprisingly, ordinary stories are said to be inadequate to tell the most detailed world background about the games we play.
In other games, it is usually provided via notes or calendars scattered around the game. This method is usually found in games with a wide world. The Elder Scrolls Series, Bioshock and Uncovered are an example of a game that uses this method to deliver the remarkable stories in the world where the game is played, but it would not be enough if it was distributed through various games.
Since the Transistor is a short-term game, it is unlikely that the Supergiant game is the carrier of the entire transistor history. So they use a unique way to tell stories that happen on CloudBank by linking game storytelling. This can be achieved through a system of skill or game function. With Transistors, the full functionality used is the type of Citizen Cloud emblem that is known or has an important role in the city.
Once you have a function, you can view images and brief information about the form of human operations. Each time you use the functions in an existing post, the chapter will open the background of these characters, and when you use the function to another location, you will receive an additional character background. For example, when you use the mod () turnips on the battlefield, you can open the first red background when moving violently () in a passive position and using it in battle, so you can open the second part of the red background.
This method is really the most beautiful change I found in video games. With this method, the transistor requires me to use all existing functions, like this or not, all the positions available, and I want to force this method.
In addition to the earlier examples, there is a smaller thing that I am very happy about. Since this game has exceptional music quality, because the main character is a singer, the Game Supergiant offers a special button that I think is very interesting. If you press the L1 button during the game, the situation around the red will be darker and the light will be turned on. In this case, Red will hear a tone that matches the music played in the background. This, of course, has no effect on the game, but it's easy as it really works to impress me with how amazing it is Supergiant to perfect this game.
The perfect last transistor is that this game will punish our failure. Whenever your HP character runs out, she will not die and show you the game on the screen. What will happen is that you will lose some of the functions you are assisting. To reuse the damaged function, you should have access to some control points before the operation is correct. I'm not sure what this game is about to pick the function that will be destroyed, but in my experience it seems to work according to a running game that runs more often.
In fact, there are many easier things that can only be seen in transistors that take me out. But most of these things contain spoilers if I tell you here, so just yes.
After reading the praise I gave above, it seems very clear about this game. Undoubtedly, Transistors are really the best game category I've played this year. With Son of Light and some old games I just finished this year.
Some of you might as well play until I give the word "perfect" as a test title. Of course, this game is not perfect, it will not be the perfect game, as people will always seek new ways to make entertainment more interesting. However, using the appropriate words here is such a superhero game can maximize the talent and the resources they have are perfect for providing a great experience for those who play in transistors.
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@levycore who continue to assist and introduce steemit to the steemians in Indonesia. and also the Gaming Curator
@jodipamungkas, and
@playfulfoodie .