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Introducing The FREED Platform

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Welcome to the FREED blog! Here we’ll share the most important and interesting news about our project. Stay tuned for the latest developments and updates, photos and videos from our team and other relevant information.

FREED is the first platform for monetizing computer gaming by using gamers’ PCs networked in a grid computing system.

MISSION
Our Company’s vision is that gaming should be profitable for all parties involved. By offering our services to clients of distributed computing, we provide game publishers with a stable source of income and ensure that non-paying game users get gratification for rendering their resources.

FREED MEANS MUTUAL BENEFITS

  • Game owners gain a useful tool to monetize their non-paying users: we estimate the minimal approximate gain from one gamer at $2 per month within the FREED platform, which is a lot more than the average gain per user in the advertising monetization system.
  • Game users who are unable or unwilling to pay can now simply “lend” their computers while they are not using them and by doing so gain game values (game currency, game artefacts, extend their subscription). All those niceties they could not have afforded without the FREED platform.
  • Clients of distributed computing get on-demand access to an open system, which is faster and more powerful than any existing supercomputer.

HOW IT WORKS

The FREED platform will operate on the basis of the “FREEDcoin”. The FREEDcoin will facilitate payments between platform participants, and is based on the ERC20 format of the Ethereum network. Game publishers will be able to reward participants with FREEDcoins, or offer alternative rewards, such as in-game items or bonuses.

The flexibility of the platform allows game publishers to exert a large amount of control over how FREEDcoins or other benefits are used to control gamer interest, determining how FREEDcoins are earned, what they can be used to purchase, and how they are distributed.

The FREED agent is integrated into the software code of a game, and makes computations within a distributed network. The entire platform is managed by a software agent that incorporates a Center for Distributed Computing.

Most importantly, gamers are able to determine the load level at which their computer is donating processing power at any given point in time via a user friendly interface. The adjustment capacity offered by FREED ranges from a minimal level that allows for use in parallel with other tasks to a maximum level in which all computing resources are directed toward the Freedcoin network.

We also plan to integrate a smart load level system that automatically adjusts load levels depending on the activity of the user. Ultimately, the distributed computing network that will be created by the Freedcoin platform aims to offer faster, cheaper, and more reliable cloud computing services than contemporary server farms.

LAUNCHING PROCESS

We’re going to launch and test the solution on our as well as on our partner’s gaming platforms. MAU is about to reach more than 1 million. The next step would be giving access to the FREED platform to all of the actors in the field. Initial talks with game publishers suggest a genuine interest in our project.

We develop the core of the platform together with IBM, which supports our idea and provides their experts for our technical team.

TEAM

Eugeny Glariantov - General Producer - LinkedIn

Kenes Shangereev - CEO - LinkedIn

Dmitry Molokanov - Business Development Director - LinkedIn

SOCIAL

Learn more about the FREED project on our website or contact us via email, and join our social media channels:
Web
Facebook
Twitter
Telegram
LinkedIn
Email: [email protected]

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Introducing The FREED Platform | Ecency