Welcome to my review of Project Rhombus
The short review, for people that are not into reading:
A pretty unique game (a first for concepts that I have never seen before) that does deliver some mildly interesting content for a free game. But while the aesthetics are quite colorful, it gets pretty bland fast as you'll realize it's pretty minimalistic, content-wise. But that shouldn't be surprising considering the game is barely above 100MB in size.
Project Rhombus pits you in the middle of a diamond/rhombus as you try to block arrows from reaching the middle and making you fail. The arrows have variable approach rates, and some can jump to the side opposite it originally came from, to add to the difficulty. As a rhythm game, such concept is unique (at least for me) as I never seen it executed before. But that is just about it for the variability of gameplay as you seemingly block arrows to no end. The lack of progress / stat-tracking bar the timer gives little incentive to keep retrying.
As mentioned before, Project Rhombus is very minimalistic in its current state when it comes to content as there are only 3 available levels with 1 harder one locked behind some time dedication. Since there is a lack of progress-stat related features except for the timer, there is little incentive to get to it. (I did it anyway, but I personally believe this would ward away casual players)
Project Rhombus is a neat, indie rhythmic game that is worth a try as there is literally no "risk" even among F2P games, as it is only ~110 MB as of now. However, when compared to other popular mainstream entries like Cytus, Osu, or even Geometry Dash, it is pretty "stale". I suggest trying it and adopt a "wait-n-see approach", hence why I am recommending this game for everybody.
Overall I would give this game a 7/10.
And that's it for Project Rhombus !
I really enjoyed making this review, and I have put a lot of work into this, so...!
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Best regards
FreddyFish