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FRANKEVOR
@frankevor
74
ARTIST | WRITER | GAMER | CRYPTO LOVER
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2022-04-21 20:12
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Wallet
frankevor
Gaming Photography
2d
Published via Ecency
RE: The Laughter of the Inari Statues.
The sound design did most of the work here. It'd be much more intimidating only if those laughing statues would have the sound noise, likely in our head or something.
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frankevor
Gaming Photography
2d
Published via Ecency
RE: Respawning with a Revised Strategy.
Slight disagreement here, I think dropping to the lower ground for crystals was the real mistake, not the revolver shot.
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frankevor
Gaming Photography
18d
Published via Ecency
RE: Sail to de la verendrye's ship
Starting the game and immediately posting about it showed real excitement, and it was fun to read.
frankevor
Gaming Photography
18d
Published via Ecency
RE: Breaking Cores of Demons.
Taking down a whole patrol while climbing a wall must have felt like a workout and a fight at the same time, lol.
frankevor
Gaming Photography
18d
Published via Ecency
RE: Technical Bugs and Freezes.
Freezing in the middle of a jump looked so awkward. Basically, the character was hanging there waiting for the game to catch up.
frankevor
Gaming Photography
18d
Published via Ecency
RE: A Dangerous Mission at the Harbor.
Taking the rooftops instead of the market kept you out of trouble, and it looked way more fun too.
frankevor
Gaming Photography
18d
Published via Ecency
RE: It's All Connected.
So Norman doesn't have any power in this story? Where's Green Goblin Then? Anyway, that's a horror way to heal the world.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Getting Back to Libertad Island.
Lol, you flew all the way to Libertad Island, only for the game to basically say, "No helicopters here, please use the helipad." At least the game gave you an official place to park/land.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Arrows Over the Abbey.
The zipline was perfect for this situation. Instead of climbing all the way around, you just swung to the next group.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Conquest of the Garrison || AC Origins
That guard trying to escape through the smoke probably thought he had a perfect getaway. Unfortunately (for him), you were already one step ahead of him.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Looted the Military Convoy.
Jumping straight into the lake after looting the military transport seemed like the perfect way to leave that bridge behind. You had already caused enough chaos there.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Nightmares on the Streets.
Those Nightmares were clearly not going to let you take an easy shot. After the bow kept failing, getting close to them sounded like the next logical move.
frankevor
Gaming Photography
1M
Published via Ecency
RE: End of the Story.
Same here.
frankevor
Gaming Photography
1M
Published via Ecency
RE: End of the Story.
I liked the credits too. They gave the ending a nice little extra touch.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Final Battle Against Tilda.
Yeah, the Nemesis reveal really changed how I looked at the Zeniths and their whole story.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Final Battle Against Tilda.
Haha, once you put the two images side by side, the similarity becomes really obvious. And I dind't know that boss of tHoD2 was named Emperor.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Final Battle Against Tilda.
Well, it was not the ending and Sylens changed his approach later that you can find me in my post that came after this one.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Final Battle Against Tilda.
Exactly.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Deep Space Threat.
Exactly, it made me wonder what could possibly scare the Zeniths enough to make them run.
frankevor
Gaming Photography
1M
Published via Ecency
RE: Deep Space Threat.
I liked that balance.
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