HUmmm... levels will be,
0-25k SCRAP staked = % toughness = 0.001 * _target.stakedScrap
This will be linear to the staked SCRAP until a player reaches 25k staked SCRAP. But for dodges to start occurring, you will need at least more than 1000 SCRAP staked.
Then for the rest of the levels:
25-50k SCRAP staked = 25-50% toughness (non-linear evolution)
50-75k SCRAP staked = 50-75% toughness (non-linear evolution)
+75k SCRAP staked = 75%-100% toughness (non-linear evolution)
0-25k SCRAP favor = extra % stole = 0.001 * _player.favor
Here if I understood it right, the more favor you have the more you will steal from your critical hitting, on top of your base steal?
@terracore can correct me on this one.
Then for the rest of the levels:
25-50k SCRAP favor = 25-50% extra steal (non-linear evolution)
50-75k SCRAP favor = 50-75% extra steal (non-linear evolution)
+75k SCRAP favor = 75%-100% extra steal (non-linear evolution)
Right?
If so this will be quite a LOT 🤣 for the time being, due to the current circulating token! 😎 at least for dodging... but for critical hits, because they are floating numbers you will always have a little extra from your critical hits. The more favor you have the more extra you get (potentially). Don't forget that it all depend on random rolls within the limits.
RE: Terracore: Devlog #12 - Battleground Updates & Major Game Balance Changes!