I am suggesting that, if possible, TORPOR wax activators should have the liberty to attack other accounts that did not activated the TORPOR wax while being shielded from incoming attacks. The prize of the activation might change with this set up but I think its better than the original set up of Torpor wax activation.
I am not sure the reason initially this was prevented, because it was possible and then the ability to attack others was removed because the perk was aimed for you to be asleep (which kind of made sense).
But I can only think about a potential problem of pushing, where accounts can use that to push themselves UP with an alt account they can synchronise actions. This with bots was evident in the past, but can still be done now, and if you can't be attacked, it will effectively incentivise that behaviour. Not being able to be attacked should, by itself, be a very powerful perk already, if you can attack on top of it, then it makes the fight for TOPOR a constant requirement, making the game centred on that and much less on other strategies.
The game should be about fighting in my view, but obviously without bots. And if people can't afford TOPOR, in my view they shouldn't be penalized by the ones that can, in exchange of normal fighting.
There was one more problem that would result from the fact SHARDs reset on every rount, because they are of no use if accumulated, one could activate TOPOR on the last few days and clean everyone's account (because there are very little amount of players) preventing everyone to attack the boss while not being attacked, and then take a boss if you still have some left.
I deliberately applying the same thoughts (logic of thinking) as if I was the first place gamer (as currently I am), or the last place, or if I would be a scammer (trying to exploit the system at all costs) or just a normal gamer.
Anyhow, its only my opinion. Others may have different views.
RE: Sloths Mining War — Round 13, day 5 of 7, 2026-09-28