It ain't much but it is always fun to make little things like this work.
I'm no expert on it either anything but, but it's just fun to play with if you have 15 minutes of free time. The language has lots of similarities with Python but fiddling with it and its IDE reminds me a bit of working in Action Script. The low barrier to entry is a huge plus imo
RE: Godot Fiddling Card Game: Card Behaviour