(Immagine made by @pab.ink)
This post is published in relation to the @utopian-io &
@davinci.polyglot translation project, by a selected Translator for the Italian language
The project translated today is called GDdevelop. This site allows anyone to create a game in an easy and intuitive way, without the need to be an expert programmer. The strengths of this product are numerous:
- it allows you to create games for iOS, Android or desktop;
- it is completely open source and thanks to this feature can be improved by external developers who want to try to increase the performance of this website;
- The creation of games is very well suited to the skills of both a less well-prepared computer users and those who have more skills.
This project that has given to me is very stimulating and it is a very interesting project.
All these motivations are a great incentive to run this work.
Check out the whole project on Github
My role as a translator remains unchanged and consists in translating English words into Italian ones in the most appropriate way possible, trying to create the maximum harmony between English and its translation into Italian.
This is my last post for the GDevelop project. I'm glad to have had the opportunity to translate this project that has left me new knowledge: the more I translate and the more different the projects are, the more I learn new things. To give you a better understanding about the GDevelop project, I remind you that this software allows you to create 2D games without the need to have programming skills: therefore my translation work is based on the translation of strings having the elements that serve to create a game. In these thousand words I found various topics including: sentences concerning elements needed to create the game, sentences regarding collision masks, and other sentences on movements etc.
Below I propose some significant strings that help to better understand the work I have done translating these 1000 words:
a.)
The game was saved with version of GDevelop which is too old. Please open and save the game with one of the first version of GDevelop 2. You will then be able to open your game with this GDevelop version.
b.)
b.)
The version of GDevelop used to create this game seems to be a new version.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available.
c.)
Not available for newly created link events.
d.)
Show a mask corresponding to the size of the game window
a.)
One or more polygons from the collision mask are not convex ( They have a hole ).\nPlease modify these polygons before continuing.
b.)
Show a mask corresponding to the size of the game window
c.)
Mask
a.)
You must add the new 'Pathfinding' behavior to the objects that need to be moved, and add the 'Pathfinding Obstacle' to the objects that must act as obstacles.
b.)
Move up\tCtrl-J
c.)
Sprite scaling has changed since GD 2: The resizing is made so that the origin point of the object won't move whatever the scale of the object.\n
Source language: English
Target language: Italian
To check my previous experiences as a translator you can consult my application
Words Translated: 1303
You can lookup Crowdin project on the following link, as well as the summary of my activities