(Immagine made by @pab.ink)
This post is published in relation to the @utopian-io &
@davinci.polyglot translation project, by a selected Translator for the Italian language
The project translated today is called GDdevelop. This site allows anyone to create a game in an easy and intuitive way, without the need to be an expert programmer. The strengths of this product are numerous:
- it allows you to create games for iOS, Android or desktop;
- it is completely open source and thanks to this feature can be improved by external developers who want to try to increase the performance of this website;
- The creation of games is very well suited to the skills of both a less well-prepared computer users and those who have more skills.
This project that has given to me is very stimulating and it is a very interesting project.
All these motivations are a great incentive to run this work.
Check out the whole project on Github
My role as a translator remains unchanged and consists in translating English words into Italian ones in the most appropriate way possible, trying to create the maximum harmony between English and its translation into Italian.
This is my seventh post for the GDevelop project.
As usual I remind you the nature of the project so you can understand better my translation work: GDevelop is a software that allows you to build a 2D game without programming bases; for this reason my strings are focused on the elements that allow the building of a game.
In these thousand words I found several topics and words, including: the windows of the game, numerous sentences concerning the variables located in different contexts, and also generic elements and instructions regarding the composition of the game.
Below I propose some significant strings that help to better understand the work I have done translating these 1000 words:
a.)
Height of the scene window (or scene canvas for HTML5 games)
b.)
This action changes the title of the game's window.
c.)
Use PARAM1 as the icon for the game's window.
d.)
This Built-in extension enables the manipulation of the game's window
a.)
Get the number of children of a scene variable
b.)
Clear children from global variable PARAM0
c.)
Remove all the children from the global variable.
d.)
Test if a global variable exists
a.)
extension, but this extension is not activated for the current game.\n\nDo you want to use this extension in your game?
b.)
Do you want to use this size as the default size for new scene cameras?\n(Yes to change the size of the game's viewable area,\nNo to stretch the game to the window's size).
c.)
Keep aspect ratio (HTML5 games only, yes by default)
Source language: English
Target language: Italian
To check my previous experiences as a translator you can consult my application
Words Translated: 1024
You can lookup Crowdin project on the following link, as well as the summary of my activities