(Immagine made by @pab.ink)
This post is published in relation to the @utopian-io &
@davinci.polyglot translation project, by a selected Translator for the Italian language
The project translated today is called GDdevelop. This site allows anyone to create a game in an easy and intuitive way, without the need to be an expert programmer. The strengths of this product are numerous:
- it allows you to create games for iOS, Android or desktop;
- it is completely open source and thanks to this feature can be improved by external developers who want to try to increase the performance of this website;
- The creation of games is very well suited to the skills of both a less well-prepared computer users and those who have more skills.
This project that has given to me is very stimulating and it is a very interesting project.
All these motivations are a great incentive to run this work.
Check out the whole project on Github
My role as a translator remains unchanged and consists in translating English words into Italian ones in the most appropriate way possible, trying to create the maximum harmony between English and its translation into Italian.
This is my fourth post for the GDevelop project.
As usual, to better understand my work, I remind you that GDdevelop is a software to create 2D games without requiring specific programming skills. Within the project there are a large quantity of strings including the most varied topics that will compose the software.
In these thousand words I came across many different words and various topics, among which I can mention: sentences related to the sound, a good number of sentences related to angles, rotation and other movements.
I found also sentences related to the variables and to the child variables.
Below I propose some significant strings that help to better understand the work I have done translating these 1000 words:
a.)
Sound on channel PARAM1 is being played
b.)
Test if the sound on the specified channel is paused.
c.)
Test if the sound on the specified channel is stopped.
d.)
Test the pitch of the sound on the specified channel. 1 is the default pitch.
a.)
Do PARAM2__PARAM3 to variable PARAM1 of PARAM0
b.)
Modify the text of a variable of an object
c.)
Return true if the specified child of the variable exists.
d.)
Variables/Structures
a.)
Position an object around a position, with specified angle and distance.
b.)
Put PARAM0 around PARAM1;PARAM2, with an angle of PARAM4 degrees and PARAM3 pixels distance.
c.)
Rotate an object towards an angle with the specified speed.
d.)
Rotate PARAM0 towards PARAM1;PARAM2 at speed _PARAM3_deg/second
Source language: English
Target language: Italian
To check my previous experiences as a translator you can consult my application
Words Translated: 1013
You can lookup Crowdin project on the following link, as well as the summary of my activities