In early October, the Star Wars Squadrons game was released, developed by the Motive Studios team and published by Electronic Arts, and in fact, this game received very great attention before its release for several reasons, perhaps the most important of which is the idea of the game itself or the statements made by the developer team about the team's intention to provide a classic experience To the maximum extent it relates to the manner in which the content itself is presented and not the gameplay.
The idea of the Star Wars Squadrons game is really new, as it takes us to the famous Star Wars world again, but this time from a completely new perspective, which is flying and fighting using one of the spacecraft and the game works to provide extensive battles with many fighting elements.
Well, during the last period, I tried the game very much and now I can stand on the most prominent elements that distinguish it, and now let's fasten the belts and prepare to start reviewing Star Wars Squadrons.
The story in Star Wars Squadrons is very simple, it revolves around the ongoing conflict between the rebels and the rulers, and now you have to choose one side only to fight for it at the beginning of the game to enter a group of stages in which you fight on the side that you have chosen.
Unfortunately, the game's story development is quite short, so I'm talking here about 15 tasks as I remember, some of these missions can be completed within 15 minutes and some of them can be completed easily within 30 minutes at the latest, especially as you progress in the story and improve your level of play.
The development of the story in the game, the main purpose of which is to qualify you for the cooperative play phase, so that until the fifth stage, you will find that the game gives you some new information in the way of fighting and some tips.
The missions in this phase were not bad, but on the contrary, they were very fun and have a great deal of variety, especially since you are playing for the first time where you use a different group of war vehicles in each mission and also every mission takes place in a combat zone with some elements that make it different from the others such as The presence of giant debris or meteorites nearby.
Unfortunately, the way the story was presented was the worst in the experience, as it relied on long conversations with very few characters, and there were no deep cinematic scenes or directing touches, and in fact of the matter I did not associate with any of the characters of the story or interacted with them, but in a lot of times I did not listen To the boring and sequential talk and set out directly to perform the task after knowing what is required of it.
Star Wars Squadrons depends entirely on the style of play and this style was really cool and superposed to the point that it makes you forget all the faults in the game and the truth. This game makes you feel that you are a real pilot and you are experiencing a very realistic experience even if the whole game is fictional.
Interlacing of vehicle components
One of the most prominent elements of the gameplay is the consistency and intertwining of the elements of the combat vehicle. The vehicle contains some elements and features and you must control all of these tools, and no tool inside the ship can be neglected.
First, there is energy for the ship, and this energy can be distributed to the power of the engine, the power of weapons or the power of armor, and when raising the power of one of the elements, the capacity of the rest of the elements is greatly reduced.
Now you may think that these elements are not important, like any driving or simulation game. There are always controls that are not used continuously, but this command is not present in Squadrons.
During the battle, you must use energy continuously, because the vehicle’s performance varies completely with the difference in the power distribution, and there are some maneuvers that can only be performed after raising the engine’s power.
There is also the vehicle's radar and you must use this radar continuously in order to know your location and the targets that engage with it or chase you because the game does not contain a map in the typical form known and in fact this radar was one of the best additions in the game because it made the experience very realistic and makes you feel that you are a fighter Already.
One of the most important features in the game is the possibility of closing the game HUD and when closing it, all the auxiliary factors that appear to you on the screen will be removed, such as the location of the enemy, who is talking now, or where to go.
After the HUD closes the game, it goes to another level altogether and you feel that you are in a real battle and your focus is very high.
This phase is very important in this game because it does not focus primarily on the limited story phase, so it was necessary to provide an online phase with good gaming content that can attract attention and ensure that the player continues for as long as possible, and it generally includes two modes of play, the first entitled DOGFIGHT and the second FLEET BATTLES.
DOGFIGHT style
It is a very classic online mode of play where two teams each of 5 pilots clash on a random map, and the team with the most kills during the match is the winner.
The style is very fun and simple to the point of genius, you do not worry about anything but fighting and focus on shooting down the largest number of enemy aircraft, but unfortunately this mode suffers from long waiting times because its awards are not really satisfactory.
FLEET BATTLES mode
The most prominent and important style in the online phase because it has many wonderful strategic elements, where you launch in a team of 5 vehicles to fight and engage the enemy, but in a completely different way.
On the map there is a set of military targets and war pieces, whether for your team or the enemy's team, and you and your team must destroy the enemy's mother vehicle, and for this to happen, the existing military pieces must be destroyed first, and then you head to destroy the mother ship.
But the matter is not that simple because the other team also owns 5 combat ships, and here the morale indicator in these pictures appears, and this indicator shows how the battle is going, for example if your team managed to destroy five fighting vehicles, the scales will turn in favor of your team and can now target large military pieces. Conversely, your team must coalesce and adhere to a more defensive strategy to defend the large allied military pieces.
This pattern is very important and is considered the main pattern within the online phase, especially as it is measured by your rank level and comes with a large set of rewards that enable you to buy some formal items or buy updates and developments that suit your fighting style.
The game world is beautifully drawn in reality and the vehicles have many details and each vehicle has different details from the others. During the fighting, you will be dazzled by the existing scenes and how these giant maps were designed, and the scenes of explosions are very satisfying and dazzling.
But unfortunately this beauty has no soul at all and cannot be interacted with in any way, for example if there is a map containing the wreck of a giant ship, you will find that this wreck is drawn with extreme precision and has many details and colors very realistic, but unfortunately it is not possible to interact with this The wreckage in any way and if you attack the debris with missiles it will not be affected at all.
As for the design of the characters, it was very variable, some of the characters were wonderful and the expressions of the destination were very elaborate, but unfortunately some of the characters were very dead features, specifically the look of the eyes, but in general this point is not important at all because as I mentioned the game contains very few cinematic scenes.
The acoustics of the game were very tight and very good, especially the sounds of the engine and the laser firing and of course the sounds of the rest of the members during the fighting that make you feel that you are in a real battle.
Even the characters' voiceover performance in the cinematic scenes was good, but this quality does not appear due to the poor scripted script and the volume of very long texts that make you feel bored.
During the missions and fighting, the game does not suffer from any performance problems, as it is very smooth and fluid and gives you a very high frame rate even if you are using a medium-class device.
For example, the game exceeded the 200 frames at the highest settings at a resolution of 1920 using a GTX 1660 Super graphics processor, but despite this smoothness, the game suffered significantly during the loading screens and when looking at the matter, I found that the game consumes the central processor completely Almost during loading screens.
But in general, during the fighting, the game was very smooth and did not need a powerful device or a leading category to work, but rather it works in a very high quality with a middle-class device.
This game costs you only $ 40, and in fact this game is worth every dollar you spend on it, and the most important thing is that the game returns to its roots completely.
For the amount you pay, you get the game completely and there are no mini-purchases in it, although the idea of the game allows for purchases very much.
In Star Wars Squadrons, you simply pay 40 dollars and get an online story and development mode, through which you can collect some virtual currencies to buy some virtual items or some gear and armament.
Returning to the roots was a great step, especially since this is not present in recent times and most games try to put a virtual currency that can be bought with real money or add DLC to increase profits and by the way the Motive Studios team confirmed that it will not work on any add-ons for the game and will not add mini-purchases This is cool.