Personally I wouldn't allow bots in any p2e game, period. (Yes, I know why they were allowed in the first place)
In hindsight last summer might have been the best time to ban them, instead of printing ridiculous amounts of assets, based on an inflated bot playerbase.
I think people DO understand that getting rid of bots will cause hyperinflation, crash the ecosystem and will make splinterlands look disgusting from a marketing perspective. The bigger the bubble the louder the bang.
Luckily there is a mechanic to dispose of excess Pelacor Bandits...😅
Getting rid of bots will not be painless, but I guess it needs to be done in order to build a healthy game.
RE: The Price to a Play to Earn Game Killing Off Bots?