Hello again. I think there are so many types of players that the essential thing would be to find the right group. Of course, you have to read the table: from the player who is waiting for the moment to crush things and spends the rest of the session looking at his cell phone to the one who brings an ocarina because he likes Zelda and doesn't miss a chance to play it. I'm sure this song rings a bell, but did you notice that I mentioned players? Let's not forget that the master of ceremonies is also a gamer. In the old days he was seen as an obscure dungeon master commanding hordes of monsters, but I guess you know that the real fun of being a DM is the opportunity to create a unique story on the fly.
In fact, I'm a real fan of some of the people I've played with, because of how they surprised or reacted to me, how they played their characters and endowed the game with epic moments that took them beyond some stats on a piece of paper. Even if I've failed a thousand times as a game director, it's because of those sparks that I'll never stop doing it and why I enjoy it so much.
RE: GMing Styles & Player Input (A Quick Post from the Dark)