- While the REcent Reward Changes were necessary 81% of rewards were going to Silver Modern. The Reward Changes should not have been done on a Linear Progression but a TOP weighted bell curve slightly ahead of the bulk of the players to encourage player advancement and not rewards players lurking at the bottom To that end We Propose the Following Adjustment To the Reward Pools.
5% of the reward should be allocated as the "CARROT" that stays in the division slightly ahead of the Highest percentage of players as shown in the following Breakdown.
Bronze - 10 % of Rewards (Estimated Per Win .008 SPS per win)
Silver - 20% of Rewards (Estimated Per Win .1 SPS per win )
Gold - 25% (+5%) of Rewards (Estimated Per Win 1 SPS per Win)
Diamond - 20 % of Rewards (Estimated Per Win 11 SPS per Win )
Champion - 20 % of Rewards (Estimated Per Win 30 SPS per Win )
Compared to the Current Linear Progression (That Passed the Vote)
Bronze - 10 % of Rewards (Estimated Per Win .008 SPS per win)
Silver - 15% of Rewards (Estimated Per Win .08 SPS per win )
Gold - 20 % of Rewards (Estimated Per Win .6 SPS per Win)
Diamond - 25 % of Rewards (Estimated Per Win 14 SPS per Win )
Champion - 30 % of Rewards (Estimated Per Win 36 SPS per Win )*
*Note this pool is overfull and will continue to grow.
These Calculation Show the math as calculated PRIOR to the Updated Pools.
Due to a lower player population even with less % OF Rewards you will get higher rewards at Diamond and Champion. This will encourage a solid flow of advancement for each level and reward players for making the push all the way up.